NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)4
Since 2006 (last 20 years)7
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Luttenberger, Silke; Macher, Daniel; Maidl, Verena; Rominger, Christian; Aydin, Nilüfer; Paechter, Manuela – Education and Information Technologies, 2018
Lecture podcasts are considered an efficient means for passing on learning contents to students, most notably in lectures with large numbers of students. Here, the lecturer's presentation, combined with lecture slides, is recorded and broadcasted in video form. The present study investigates how students organize learning when they have the choice…
Descriptors: College Students, Lecture Method, Technology Uses in Education, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Kim, Hye Jeong; Park, Ji Hyeon; Yoo, Sungae; Kim, Hyeoncheol – Educational Technology & Society, 2016
This article aims to examine the effects of an instructional model that leverages innovative technologies in the classroom to cultivate collaboration that improves students' comprehension, fosters their creativity, and enables them to better express and communicate their ideas through drawing. This discussion focuses on classroom interaction…
Descriptors: Educational Technology, Creativity, Handheld Devices, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Sun, Jerry Chih-Yuan; Hsieh, Pei-Hsun – Educational Technology & Society, 2018
This study combined the gamification element and an interactive response system (IRS) in the development of a gamified IRS, and examined its effects on the intrinsic and extrinsic motivation, engagement, and attention of junior high school students when learning English. The quasi-experimental research method comprised the scales for measuring…
Descriptors: Educational Games, Audience Response Systems, Learning Motivation, Learner Engagement
Camara, Phyllis – ProQuest LLC, 2013
The Program for International Assessment tested students in mathematics from 41 countries and found that students in the United States ranked in the lowest percentile. This struggle with math among youth in the United States prompted this quasi-experimental quantitative study about using interactive technology to engage and motivate 9th grade…
Descriptors: Mathematics Achievement, Foreign Countries, Quasiexperimental Design, Statistical Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Tlhoaele, Malefyane; Suhre, Cor; Hofman, Adriaan – European Journal of Engineering Education, 2016
Cooperative learning may improve students' motivation, understanding of course concepts, and academic performance. This study therefore enhanced a cooperative, group-project learning technique with technology resources to determine whether doing so improved students' deep learning and performance. A sample of 118 engineering students, randomly…
Descriptors: Technology Uses in Education, Comprehension, Academic Achievement, Cooperative Learning
Jaciw, Andrew P.; Toby, Megan; Ma, Boya – Society for Research on Educational Effectiveness, 2012
Tablets such as the iPad represent the next iteration of technologies that hold promise to facilitate learning, particularly in mathematics. In the case of algebra, tablets have the potential to bring the curriculum to life by easily linking to supporting materials and they allow an interactive experience whereby manipulation of one type of…
Descriptors: Program Effectiveness, Algebra, Mathematics Tests, Research Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Amelink, Catherine T.; Scales, Glenda; Tront, Joseph G. – Advances in Engineering Education, 2012
Pedagogical approaches that incorporate learning technologies into lessons and coursework have had promising results in relation to students' motivation to learn. Tablet PCs have been identified as one form of instructional technology that can facilitate learning among engineering undergraduates since this medium allows for drawing on the computer…
Descriptors: Handheld Devices, Technology Uses in Education, Educational Technology, Engineering Education