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Hoffman, Ruth I. – Instructor, 1975
Games of analysis or logical thinking are important reinforcers of various mathematics topics with children, and here the author suggests some games you might use. (Editor/RK)
Descriptors: Educational Games, Learning Processes, Logical Thinking, Mathematical Concepts
Peer reviewed Peer reviewed
Bright, George W.; And Others – Journal of Educational Research, 1980
In a study of seventh graders playing concept and skill games in mathematics, it was found that grouping students according to prior achievement did not make a major difference in their learning. (JD)
Descriptors: Ability Grouping, Academic Achievement, Educational Games, Grade 7
Thatcher, Donald – Simulation/Games for Learning, 1986
Considers nature of learning; significance of promoting learning rather than teaching; active nature of learning from experience; role of simulations and games in promoting learning; process of debriefing and its relationship to reflection; and teacher role. The Learning System, which relates general systems theory to process of learning, is…
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
Riessman, Frank – Today's Education, 1976
Defining students' different styles of learning and their study patterns enables a teacher to guide them into using their own methods effectively; this is particularly important in teaching inner-city students. (JD)
Descriptors: Disadvantaged Youth, Educational Games, Educational Strategies, Learning
Peer reviewed Peer reviewed
Hulsey, John Adler, Jr. – High School Journal, 1977
The use of simulation in the classroom has a lot to offer for the social studies teacher. It motivates students to a higher interest in the topic they are studying and causes them to be actively involved in the learning process. (Author/RK)
Descriptors: Educational Games, Educational Research, Educational Trends, Instructional Materials
Pearson, Margot; Smith, David – Simulation/Games for Learning, 1986
Considers nature of debriefing, its central importance in experience-based learning, and its relationship to briefing, as well as debriefing's purposes, their relationship to different types of knowledge being processed, and various ways to organize the process. Suggestions to make the debriefing experience more effective are presented. (MBR)
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
Peer reviewed Peer reviewed
Keys, Bernard – Simulation and Games, 1987
Describes, compares, and evaluates 10 computer-scored business games that include marketing, finance, and production functions. Methods for depicting the economy and industry are discussed, a learning model is used to explain teaching qualities of the games, and their value in the classroom is emphasized. (LRW)
Descriptors: Business, Comparative Analysis, Decision Making, Economics
Driskell, James E.; Dwyer, Daniel J. – Educational Technology, 1984
Examines advantages of using videogame format for training, including practicality, relatively inexpensive hardware, ability to use multi-purpose software modules, motivational advantages of increased student interest and instructional effectiveness, and instructional features such as the adaptive interactive nature of videogames. An example of a…
Descriptors: Computer Assisted Instruction, Definitions, Educational Games, Epistemology
Clabrough, Peter – Geoscope, 1978
Describes a simulation game about the third world which can be valuable to slow learners because it enables them to acquire abstract concepts using a concrete method (induction). For journal availability, see SO 507 289. (Author/CK)
Descriptors: Class Activities, Concept Formation, Developed Nations, Developing Nations
Peer reviewed Peer reviewed
Schoen, Lawrence M. – Teaching of Psychology, 1996
Recommends using mnemonics as an introduction to the study of human memory and cognitive processes. Students generally have some familiarity with mnemonics and the device lends itself to a number of interesting games and experiments. Includes suggested activities using mnemonics and the Monopoly board game. (MJP)
Descriptors: Cues, Educational Games, Games, Higher Education
Campbell, Clifton P., Ed. – 1996
This book, which is intended for practicing or aspiring instructors, curriculum developers, and others engaged in work force development at the secondary and postsecondary levels, contains nine papers explaining how to deliver education and training for work. The following papers are included: "Individualized Instructional Systems for Workforce…
Descriptors: Academic Education, Adult Education, Behavioral Objectives, Classroom Techniques