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Henson, Kenneth T. – NASSP Bulletin, 1982
Reviews the literature concerning the advantages and uses of simulation games as a mode of instruction. Offers guidelines on developing such games for classroom use. Concludes that simulation games can increase student motivation, retention, and development of social skills. (Author/WD)
Descriptors: Educational Games, Elementary Secondary Education, Interpersonal Competence, Simulation
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Deats, Tom – Journalism Educator, 1981
Classroom simulation can prove effective in improving the overall quality of a public relations course for nonjournalism majors by helping to blend theory with practice and by creating student interest. (HOD)
Descriptors: Education, Higher Education, Journalism, Nonmajors
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Steiner, Karen – Reading Teacher, 1978
Discusses games and simulations which can be used to stimulate student motivation, ensure active participation, and reinforce specific skills and concepts. (JM)
Descriptors: Educational Games, Elementary Education, Reading Games, Reading Instruction
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Jones, Ken – Reading, 1980
Urges reading teachers to use simulations and provides some examples. (HOD)
Descriptors: Decision Making, Reading Instruction, Role Playing, Secondary Education
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Mahood, Wayne – Social Studies, 1980
Presents teacher background, Decision-making exercises for students, description of the teacher's role, and references for a United states history unit on the Boston Massacre. (DB)
Descriptors: Educational Objectives, Secondary Education, Simulation, Social Studies
Flowers, Toni – Teacher, 1979
In an effort to teach children the value of money, tokens are made out of bottle caps and are painted different colors which denote different dollar values. Children can earn and spend "money" in a variety of ways and soon learn to budget their supply. (KC)
Descriptors: Budgeting, Consumer Education, Learning Activities, Money Management
Warren, Ann – Balance Sheet, 1977
The author describes how the office simulation class at Cleveland High School (Tennessee) is bridging the gap from the classroom to the office. (HD)
Descriptors: Business Education, Classroom Techniques, High Schools, Office Management
Tassia, Margaret – School Library Journal, 1979
Games have only recently been accepted as educational tools, but their potential value is yet to be realized. It is suggested that school library media specialists should investigate this method for actively involving students in the learning process. Game construction and a sample game are included. (Author/CMV)
Descriptors: Communications, Educational Games, Guidelines, Instructional Development
Ahl, David H. – Teacher, 1980
The author suggests the computer simulation game as a powerful motivational and teaching tool in many grades and subject areas. He briefly describes a few social studies and science computer simulation games. (SJL)
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Secondary Education, Science Instruction
Voelker, Pamela – Balance Sheet, 1977
The author suggests the use of simulation and role playing as a method of motivating students in business math. Examples of career-oriented business math simulation games are counting change, banking, payrolls, selling, and shopping. (MF)
Descriptors: Business Education, Educational Games, Mathematics Instruction, Motivation Techniques
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Thames, W. R. – Social Studies, 1979
Explains how to debrief students after participation in simulation and/or other educational games. Debriefing should increase students' ability to experience, identify, analyze, and generalize. (Author/DB)
Descriptors: Curriculum Development, Educational Games, Educational Needs, Elementary Secondary Education
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Weiser, Lawrence A.; Schug, Mark C. – Social Studies, 1992
Presents results of a study to determine the effectiveness of the Stock Market Game in contributing to students' learning about financial markets. Suggests that the biggest advantage of the game it its ability to motivate students. Includes the test that was used by the study to determine how much the students had learned. (DK)
Descriptors: Cooperative Learning, Economics, Economics Education, Educational Games
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Blachford, Kevin R. – Geographical Education, 1975
Considers the effects of simulation games on student motivation, concept development, attitudes, values, social skills, and classroom conditions and organization. The conclusion is that simulation is a useful technique which can contribute to the achievement of some of the objectives of geographical education. For journal availability, see SO 505…
Descriptors: Concept Formation, Educational Games, Educational Objectives, Evaluation
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Anderson, Bill D.; Lamb, John F., Jr. – Mathematics Teacher, 1981
The mathematics for a lunar shuttle landing simulation is discussed using equations, charts and tables. (MP)
Descriptors: Mathematical Applications, Mathematical Enrichment, Mathematics Education, Mathematics Instruction
Moss, R. James – Community College Social Science Journal, 1980
Describes the successful use of simulations of the Versailles Conference and the Congress of Vienna to encourage active student involvement in recreating the past. Examines student attitudes toward the simulation technique and provides a selected bibliography of items dealing with simulation and games. (JP)
Descriptors: Annotated Bibliographies, Class Activities, Community Colleges, Course Evaluation
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