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Dunne, James J. – 1984
The use and effectiveness of gaming techniques in educational computer software was investigated through an analysis of 170 in-depth evaluations of commercially-available educational computer programs. These evaluations, conducted by the Educational Products Information Exchange (EPIE) Institute, dealt with design attributes relevant to all…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Educational Games
Jaeger, Michael – Computing Teacher, 1988
Describes a study that examined the effects of various computer reinforcement responses, including graphics and/or sound, on students' attentiveness to the program. Implications for educational software design are discussed. (CLB)
Descriptors: Attention, Computer Assisted Instruction, Courseware, Habituation
Surber, John R.; Leeder, Jo Ann – Journal of Computer-Based Instruction, 1988
Describes study of fourth and fifth grade students which explained the effect of graphics on student motivation in a microcomputer-based spelling drill program. The role of feedback in instruction is discussed, the impact of graphics on computer software is described, and results are analyzed. (4 references) (LRW)
Descriptors: Ability Grouping, Analysis of Variance, Computer Assisted Instruction, Computer Graphics
Peer reviewed Peer reviewed
Malouf, David B. – Journal of Special Education, 1988
Learning-disabled sixth through eighth grade students (n=25) received vocabulary instruction involving matching negation prefixes to root words. The students used an instructional computer game or a computer program that operated identically but without game features. Both programs produced equal gains in task skill, but the game produced higher…
Descriptors: Achievement Gains, Comparative Analysis, Computer Games, Courseware