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Showing 1 to 15 of 49 results Save | Export
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Karen Bunning; Nicola Grove – British Journal of Learning Disabilities, 2025
Background: The last decade has seen developments in collaborative multi-sensory theatre and dramatic performance involving individuals with profound and multiple learning disabilities. The current study investigated co-development processes used by a multi-sensory theatre company that employed four artists with profound and multiple learning…
Descriptors: Multiple Disabilities, Theater Arts, Severe Disabilities, Multisensory Learning
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Noha Altowairiki – Innovations in Education and Teaching International, 2025
The incorporation of universal design for learning (UDL) in higher education holds promise for enhancing student engagement and fostering deeper learning experiences. This case study delves into the implementation of UDL in a blended graduate course by examining students' perceptions of their learning encounters. Data collection involves an online…
Descriptors: Blended Learning, Usability, Graduate Study, Student Attitudes
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Dahwi Ahn; Jason C. K. Chan – Applied Cognitive Psychology, 2025
COVID-19 greatly increased the online delivery of higher education. But one limitation of online learning is that students often struggle to stay engaged while watching online lectures. We examined whether including an instructor's face in lecture videos (instructor visibility) enhances student engagement or learning. In two preregistered…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Attitudes
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F. Venturi – European Journal of Education, 2025
Final year individual projects have always been the culmination of a student's curriculum at university, requiring knowledge and skills gained over the whole course. However, with time, their scope and aim have moved from a more traditional research-oriented one to a more modular structure, where specific skills are demonstrated and assessed. This…
Descriptors: College Seniors, Engineering Education, Student Projects, Learning Processes
Daniel C. Maak – Online Submission, 2025
The process of knowledge transfer within the cooperative classroom has not been widely studied. Previous studies indicate transfer is a multi-dimensional procedure that can spontaneously occur throughout any stage of learning and can be seen as a dynamic process (Hajian, 2019). This study examined educator-perceived transfer of knowledge and…
Descriptors: Transfer of Training, Cooperative Learning, Teacher Attitudes, Learning Processes
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Maurizio Costabile; Connie Caruso; Chris Della Vedova; Sheree Bailey; Layla Mahdi – Advances in Physiology Education, 2025
Science, technology, engineering, and mathematics (STEM) students are typically taught content delivered didactically and closely aligned with the laboratory demonstration of concepts, which facilitates the development of experimental skills. Because of the volume of content delivered across multiple courses, student cognitive abilities can be…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Laboratory Training
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Youngkyo Oh – English Teaching, 2025
This longitudinal study used data from the Busan Educational Longitudinal Study (BELS) to identify growth profiles of English class self-efficacy (ECS) over three years and their associations with English class comprehension, engagement, and achievement. A middle school student sample from 2016 to 2018 BELS comprised 3,038 students (1,394 females…
Descriptors: English (Second Language), Second Language Learning, Self Efficacy, Learning Processes
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Ernesto Armando Pacheco-Velázquez; Virginia Rodés-Paragarino; Sergio Augusto Ramírez-Echeverri – Smart Learning Environments, 2025
The article discusses the efficacy of game-based learning (GBL) in logistics education, specifically through an empirical evaluation of the "Logistics Simulator LOST." Recognizing the complexities of evaluating serious games--interactive serious games platforms designed for educational, purpose--the article emphasizes the need for games…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Game Based Learning
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Vesa Korhonen; Tahani Aldahdouh; Vesna Holubek; Sanaa Abou-dagga; Nazmi Al-Masri – International Journal of Educational Management, 2025
Purpose: Student engagement evaluation is considered to be connected to many aspects of the management of higher education, but outside Western higher education, research and evaluation on student engagement and experiences has been limited so far. Our study focuses on the underexplored aspects of Palestinian higher education with the aim of…
Descriptors: Higher Education, Learner Engagement, Foreign Countries, Teaching Methods
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Peng Zhang; Jiangxu Li; Su Cai – British Journal of Educational Technology, 2025
Augmented reality (AR) games offer significant potential to enhance learning experiences, yet the impact of when these games are introduced during the educational process remains underexplored. This study explored how the timing of providing the AR game influenced learners' achievement, satisfaction and acceptance. Using a quasi-experimental…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Educational Games
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Xin Tang; I-Chien Chen; Jari Lavonen; Barbara Schneider; Joseph Krajcik; Katariina Salmela-Aro – Frontline Learning Research, 2025
Engagement can be situative and, when it occurs, a number of experiences will co-occur. The present study examined the co-occurred experiences of optimal learning moments (OLM), a type of situated engagement, using the novel network analysis and including data from two countries: Finland and the US. Both samples were from high schools and were…
Descriptors: Foreign Countries, Learner Engagement, Learning Processes, Situated Learning
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Guido Makransky; Ban M. Shiwalia; Tue Herlau; Steven Blurton – Educational Psychology Review, 2025
Generative artificial intelligence (GenAI) has emerged as a transformative tool in education, offering scalable individualized learning. However, there is a lack of theoretically informed and methodologically rigorous research on how GenAI can effectively augment learning. This manuscript addresses this gap by investigating the potential of a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Learning Processes, College Students
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Rahel Schmid; Robbert Smit; Nicolas Robin; Alexander Strahl – British Journal of Educational Psychology, 2025
Background: Students make many errors in visual programming. In order to learn from these, it is important that students regulate their emotions and view errors as learning opportunities. Aims: This study aimed to explore to what extent momentary emotions, specifically enjoyment, anxiety and boredom, as well as the error learning orientation of…
Descriptors: Psychological Patterns, Emotional Response, Learning Processes, Error Patterns
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Yang Lan; Mohd Rashid Bin Saad – Asia-Pacific Education Researcher, 2025
Emotions can influence online teaching and learning, according to existing studies. PERMA theory enjoys great fame in both positive psychology field and English foreign language context since it was proposed by Seligman, which includes five domains, namely positive emotions, engagement, relationship, meaning, and achievement. Although there is a…
Descriptors: Communities of Practice, English (Second Language), Second Language Learning, Second Language Instruction
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Ayesha Sohail; Huma Akram – Pedagogical Research, 2025
The ability to properly evaluate one's own academic progress has long been considered a predictor of academic success. However, its distinctive role in the context of computational mathematics remains underexplored. Grounded in social cognitive theory, this study investigates the critical role of self-regulated learning (SRL) strategies in…
Descriptors: Undergraduate Students, Mathematics Education, Mathematics Achievement, Self Evaluation (Individuals)
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