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Ayano Omura; Miranda Lowe; Daisuke Funabara; Masashi Kimura – Pedagogical Research, 2025
In recent years, global concern has grown regarding the degradation of marine ecosystems. Humanity has greatly benefited from the oceans, underscoring the constant need for restoration and conservation of marine ecosystems. International cooperation is essential for protecting the oceans, with Japan, an island nation surrounded by the sea, playing…
Descriptors: Foreign Countries, Marine Biology, Science Education, Environmental Education
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Olga V. Galustyan; Irina V. Vlasyuk; Galina P. Zhirkova; Saida S. Gamisonija; Jingwei Zhang; Siqi Liu – Journal of Education and Learning (EduLearn), 2025
The article is devoted to the problem of formation of media competence which is based on organization of project activities of future teachers within blended learning. Rapid development of digital technologies, expansion of wide public access to the content of various types (professional, educational, and entertainment) leads to the attraction of…
Descriptors: Media Literacy, Competence, Blended Learning, Preservice Teachers
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Wendy A. Swenson Roth – Journal on Empowering Teaching Excellence, 2025
Videos have entered the classroom, whether for online asynchronous courses or as supplementary information in synchronous classes. COVID-19 accelerated the pace of online and video learning but left instructors with little time to explore the optimal use of this technology. Nonetheless, videos are here to stay, raising questions about what unique…
Descriptors: Video Technology, Technology Uses in Education, Production Techniques, College Instruction
A. Barreto; A. Bridge – Online Submission, 2025
The Barreto-Bridge Method (BBM) introduces an innovative approach to educational content development that addresses the increasing gap between traditional teaching methods and modern learning requirements. This methodology uniquely combines narrative storytelling with technical content delivery, creating an effective bridge between experiential…
Descriptors: Instructional Materials, Material Development, Teaching Methods, Story Telling
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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Ofer Chen – ProQuest LLC, 2025
This dissertation examines the transformative potential of reflective practice in student assessment and feedback, while also developing tools to gain a nuanced understanding of teacher feedback dispositions and practices. It outlines the development and refinement of three novel tools: the Reflective Classroom Assessment Protocol (ReCAP), the…
Descriptors: Feedback (Response), Student Evaluation, Material Development, Questionnaires
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Joanne Weber; Denyse Hayward; Michael Skyer; Sarah Snively – Journal of Deaf Studies and Deaf Education, 2025
Deaf aesthetics is a theoretical framework we actualized to enhance interactions in deaf education, particularly via multimodal pedagogy and curricular experiences. Prior research illustrates that deaf aesthetics are desired by deaf teachers and students who are deaf; however, most instructional-delivery formats lack these supports. The present…
Descriptors: Higher Education, Deaf Blind, Deafness, Instructional Design
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Jiarui Zhao; Citing Li; Dingfang Shu – Asia-Pacific Education Researcher, 2025
Materials development is increasingly recognized as a valuable venue for narrowing the research-practice gap. This qualitative case study explores how four middle school teachers and three university researchers collaborated in a community of practice (CoP) to write textbooks by highlighting the interplay between their collaborative relationships…
Descriptors: Language Teachers, Teacher Collaboration, Textbook Preparation, Communities of Practice
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Ainanur Fauziyah Almaas; P. Paidi; M. Mualimin; Tatag Bagus Putra Prakarsa – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
One of the educational resources that Indonesia has produced extensively is e-modules. It is still necessary to investigate and assess e-module development research. Analysis of e-module development publications in Indonesian biology education journals is the goal of this assessment of the literature. Only the JPBI (Jurnal Pendidikan Biologi…
Descriptors: Biology, Science Education, Electronic Learning, Instructional Design
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Eliseo Sciarretta – European Journal of Education, 2025
Digital tools can support higher education in being inclusive, so that anyone, regardless of their skills and preferences, may benefit from it, provided that learning modules and materials are designed to be accessible. Digital accessibility is a well-known topic, applied since the late 90s to the World Wide Web, and starting from 2010 to mobile…
Descriptors: Inclusion, Equal Education, Internet, Web Sites
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Eduardo Pimentel da Rocha; Amanda Tragueta Ferreira-Vasques; Lisa Ruble; Dionísia Aparecida Cusin Lamônica – International Journal of Disability, Development and Education, 2025
This study describes the transcultural adaptation of the Collaborative Model for Promoting Competence and Success for Students with Autism Spectrum Disorder (COMPASS) to Brazilian Portuguese (BP). A blind translation of the original version in English (OV) to the version in BP, blind back-translation of the BP version into English (BT), comparison…
Descriptors: Autism Spectrum Disorders, Foreign Countries, Translation, Portuguese
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Katerina Zacharia; Marientina Gotsis – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
This article presents the design, goals, and evaluation of "Enthralled" following the 2022 playtesting in three undergraduate Liberal Arts core courses. "Enthralled" draws on ancient Greek myths and the classical tragedy "Bacchae" by Euripides. As an immersive pedagogical intervention, "Enthralled" promotes…
Descriptors: Undergraduate Study, Educational Games, Classical Literature, Greek Civilization
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Samantha Gross Toews; Kathleen N. Zimmerman; Jennifer A. Kurth; Nicole Crump – Remedial and Special Education, 2025
Modified books are frequently used as comprehension supports for students with extensive support needs (ESN), despite limited evaluations of their creation process or impact on comprehension. This study evaluates the impact of individualized book and comprehension question modifications made through a systematic decision-making process on student…
Descriptors: Special Needs Students, Students with Disabilities, Intellectual Disability, Elementary School Students
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Yanan Shen; Habibah Ab Jalil; Rahimah Jamaluddin – Educational Technology & Society, 2025
Digital gameplay and digital multimodal composition (DMC) are promising multimodal literacy practices. Nevertheless, research on their incorporation in literacy classrooms to foster students' multimodal literacy skills is lacking. This qualitative case study explored how two groups of Chinese adolescents used multimodal literacy in digital…
Descriptors: Foreign Countries, Adolescents, Multiple Literacies, Digital Literacy
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Kiera E. B. McMaster; Saskia de Wildt; Sam Mishos; Erica Shardlow; Heather Castleden – Journal of Geography in Higher Education, 2025
Punk has its roots in the garage bands of the 1960s and 1970s as expressions of resistance to mainstream music. Punk, however, has evolved over time to encompass rebellion and an ethic of DIY (i.e. do it yourself) not just in music but in other domains to reject the status quo. Punk can be found in the university too. Podcasting and zines, for…
Descriptors: Audio Equipment, Electronic Publishing, Programming (Broadcast), Material Development
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