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Cassidy, Michael; Puttick, Gillian – Journal of Science Education and Technology, 2022
Research shows that interdisciplinary learning approaches increase student knowledge and interest in science, technology, engineering, and mathematics. However, there is little empirical evidence about teacher enactment of interdisciplinary curricula, especially at the middle school level. In the Designing Biomimetic Robots (BioRobots) project,…
Descriptors: Middle School Teachers, Interdisciplinary Approach, STEM Education, Robotics
Lavi, Rea; Marti, Deniz – Journal of Science Education and Technology, 2023
Scholars and international bodies have highlighted the need to foster undergraduate engineering students' creative thinking and critical thinking. Case-based learning is a name for a host of pedagogical approaches which are student-centered, requiring the instructor to act as an expert guide rather than as a source of knowledge. These approaches…
Descriptors: Undergraduate Students, Engineering Education, Creative Thinking, Critical Thinking
Kimberly Carroll Steward; David Gosselin; Mark Chandler; Cory T. Forbes – Journal of Science Education and Technology, 2024
Science education literature has highlighted socio-scientific issues (SSI) as an effective pedagogy for teaching science in a social and political context. SSI links science education and real-world problems to engage students in real-world issues, making it ideal for teaching global climate change (GCC). Additionally, technological advances have…
Descriptors: Secondary School Science, Outcomes of Education, Science and Society, Controversial Issues (Course Content)
Lin, Chien-Liang; Tsai, Chun-Yen – Journal of Science Education and Technology, 2021
The development of STEAM (Science, Technology, Engineering, Liberal Arts, and Mathematics) curricula has emerged in the past decade. A pedagogical STEAM (Scaffolding, Tutoring, Engaging, Argumentation, and Modeling) model was proposed in this study to implement interdisciplinary STEAM curricula. The effects of this model on students' project…
Descriptors: Instructional Effectiveness, Art Education, STEM Education, Interdisciplinary Approach
Quigley, Cassie F.; Herro, Dani; King, Elizabeth; Plank, Holly – Journal of Science Education and Technology, 2020
Educators are now moving classroom instructional objectives away from "what content do we need to know" towards "how can we support learners in the process of inquiry." Consequently, an increasing number of schools have revamped their curricula to support students. One such example of modified curricula is the rising trend of…
Descriptors: Art Education, STEM Education, Curriculum Design, Curriculum Implementation
Blank, Lisa M.; Almquist, Heather; Estrada, Jen; Crews, Jeff – Journal of Science Education and Technology, 2016
This study investigated to what extent the implementation of a Google Earth (GE)-based earth science curriculum increased students' understanding of volcanoes, earthquakes, plate tectonics, scientific reasoning abilities, and science identity. Nine science classrooms participated in the study. In eight of the classrooms, pre- and post-assessments…
Descriptors: Science Achievement, Earth Science, Instructional Improvement, Science Curriculum
Webb, Angela W.; Bunch, J. C.; Wallace, Maria F. – Journal of Science Education and Technology, 2015
In today's technological age, visions for technology integration in the classroom continue to be explored and examined. Digital game-based learning is one way to purposefully integrate technology while maintaining a focus on learning objectives. This case study sought to understand agriscience teachers' experiences implementing digital game-based…
Descriptors: Agricultural Education, Educational Games, Introductory Courses, Animal Husbandry
Wilson, Christopher D.; Reichsman, Frieda; Mutch-Jones, Karen; Gardner, April; Marchi, Lisa; Kowalski, Susan; Lord, Trudi; Dorsey, Chad – Journal of Science Education and Technology, 2018
Research-based digital games hold great potential to be effective tools in supporting next-generation science learning. However, as with all instructional materials, teachers significantly influence their implementation and contribute to their effectiveness. To more fully understand the contributions and challenges of teacher implementation of…
Descriptors: Curriculum Implementation, Educational Games, Science Materials, Science Curriculum
Visser, Talitha Christine; Coenders, Fer G. M.; Pieters, Jules M.; Terlouw, Cees – Journal of Science Education and Technology, 2013
Professional development becomes relevant and effective when teachers are actively involved, collaborate, and when it is linked to teachers' daily school practice (Hunzicker in "Prof Dev Educ" 37:177-179, 2011). Preparation of teachers for a curriculum implementation such as the new subject Nature, Life, and Technology can be done…
Descriptors: Faculty Development, Interdisciplinary Approach, Curriculum Implementation, Program Effectiveness
Kulo, Violet; Bodzin, Alec – Journal of Science Education and Technology, 2013
Geospatial technologies are increasingly being integrated in science classrooms to foster learning. This study examined whether a Web-enhanced science inquiry curriculum supported by geospatial technologies promoted urban middle school students' understanding of energy concepts. The participants included one science teacher and 108 eighth-grade…
Descriptors: Science Instruction, Scientific Concepts, Science Curriculum, Science Teachers
Barab, Sasha A.; Scott, Brianna; Siyahhan, Sinem; Goldstone, Robert; Ingram-Goble, Adam; Zuiker, Steven J.; Warren, Scott – Journal of Science Education and Technology, 2009
Drawing on game-design principles and an underlying situated theoretical perspective, we developed and researched a 3D game-based curriculum designed to teach water quality concepts. We compared undergraduate student dyads assigned randomly to four different instructional design conditions where the content had increasingly level of…
Descriptors: Environmental Education, Undergraduate Students, Water Quality, Test Items