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Emily N. White; Sara K. Snyder; Rachel R. Cagliani; Kevin M. Ayres – Journal of Developmental and Physical Disabilities, 2025
The American Speech-Language-Hearing Association (n.d.) suggests that acquisition and use of augmentative and alternative communication (AAC) is dynamic and that learning multiple modalities may be beneficial particularly for those individuals with severe disabilities. Evaluation of response variability after training multiple modalities has yet…
Descriptors: Augmentative and Alternative Communication, Assistive Technology, Communication Disorders, Learning Modalities
Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
Fountoukidou, Sofia; Matzat, Uwe; Ham, Jaap; Midden, Cees – Journal of Computer Assisted Learning, 2022
Background: Though pedagogical artificial agents are expected to play a crucial role in the years to come, earlier studies provide inconsistent results regarding their effect on learning. This might be because their potential for exhibiting subtle nonverbal behaviours we know from human teachers has been untapped. What is more, there is little…
Descriptors: Artificial Intelligence, Assistive Technology, Technology Uses in Education, Nonverbal Communication
Kateryna Horlenko; Lina Kaminskiene; Erno Lehtinen – Frontline Learning Research, 2024
Teacher professional vision as a concept is gaining importance in research on teaching, and recently models for studying teacher professional vision and student self-regulated learning (SRL) have been proposed. There are interview and video intervention studies investigating teacher professional vision for SRL, but no real-life classroom research…
Descriptors: Learning Processes, Self Evaluation (Individuals), Assistive Technology, Biofeedback
Wetcho, Suthanit; Na-Songkhla, Jaitip – Contemporary Educational Technology, 2022
In the era of a workforce driven by automation and artificial intelligence, social and emotional skills are becoming increasingly relevant to online learning environments. Since social-emotional learning may be defined as a vital component of the learning process in professional instructional design practices, online learners not only need to…
Descriptors: Preservice Teachers, Social Emotional Learning, Assistive Technology, Handheld Devices
Díaz-Navarro, Sonia; Sánchez De La Parra-Pérez, Santiago – Journal of Biological Education, 2023
In recent decades, the application and adaptation of new technologies have gradually become invaluable in education. When the students are visually impaired, the use of these technologies becomes even more valuable. In this line, a theoretical-practical workshop on human evolution was carried out with 25 students from the Spanish National…
Descriptors: Inclusion, Anatomy, Evolution, Science Education
Christina Marie Blomquist – ProQuest LLC, 2023
The long-term objective of this project was to better understand how shorter auditory experience and spectral degradation of the cochlear implant (CI) signal impact spoken language processing in deaf children with CIs. The specific objective of this research was to utilize psycholinguistic methods to investigate the mechanisms underlying observed…
Descriptors: Speech Communication, Assistive Technology, Comparative Analysis, Hearing Impairments
Christian Lopez Bencosme – ProQuest LLC, 2019
The objective of this dissertation is to empirically test the effects of personalized gamification on individuals' performance. In order to achieve this objective, multiple experiments and case studies are conducted, and methods to help in the design of personalized and adaptive gamified applications are presented. Gamification aims to implement…
Descriptors: Gamification, Individualized Instruction, Assistive Technology, Personality Traits
Craig, Emory; Georgieva, Maya – Current Issues in Education, 2020
Spatial computing is the fourth paradigm of the digital revolution and could profoundly transform learning. It is the convergence of several technological developments, including Augmented and Virtual Reality (XR), Artificial Intelligence, haptic feedback, motion-capture, and situational awareness engines. This article explores how the shift from…
Descriptors: Computer Simulation, Simulated Environment, Artificial Intelligence, Assistive Technology
van Leendert, Annemiek; Doorman, Michiel; Drijvers, Paul; Pel, Johan; van der Steen, Johannes – Technology, Knowledge and Learning, 2022
Braille readers use a braille display and text-to-speech synthesizer while reading and comprehending mathematical expressions and equations. Teachers need to have technological, pedagogical and content (TPACK) knowledge and skills for exploiting the potential of these devices in mathematics education. They have to understand how the use of…
Descriptors: Knowledge Base for Teaching, Mathematics Instruction, Braille, Blindness
Adams, Jonathan; Flavell, Fallyn; Raureti, Ramari – Research in Learning Technology, 2022
Pedagogy in vocational education is challenged by the increasing availability of mixed reality (MR) technologies. Wearable technologies such as the Microsoft HoloLens are being embedded in nursing education programmes in Aotearoa New Zealand and Australia and explored in other subject areas such as construction, architecture, and engineering.…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Vocational Education
Akay, Elif – World Journal of Education, 2020
The Social Studies course, as part of the curriculum starting with primary school, aims to improve the social adaptation skills of students. Cooperative learning reinforces these skills by providing students with active involvement opportunities to set common goals in small heterogeneous groups. This case study investigates the implementation of…
Descriptors: Cooperative Learning, Learning Processes, Students with Disabilities, Hearing Impairments
Radecki, Andrzej; Bujacz, Michal; Skulimowski, Piotr; Strumillo, Pawel – British Journal of Educational Technology, 2020
The paper presents an application for interactive sonification of images intended for use on mobile devices in education of blind children at elementary school level. The paper proposes novel sonification algorithms for converting colour and grayscale images into sound. The blind user can interactively explore image content through multi-touch…
Descriptors: Children, Visual Impairments, Educational Games, Elementary School Students
Baragash, Reem Sulaiman; Al-Samarraie, Hosam; Alzahrani, Ahmed Ibrahim; Alfarraj, Osama – European Journal of Special Needs Education, 2020
There is a growing interest in using augmented reality (AR) applications to support individuals with special needs, such as intellectual disabilities, autism spectrum disorder, attention deficit hyperactivity disorder, and physical disabilities. The purpose of this study is to further examine the effectiveness of AR applications in improving the…
Descriptors: Computer Simulation, Special Education, Educational Research, Research Design
Ouherrou, Nihal; Elhammoumi, Oussama; Benmarrakchi, Fatimaezzahra; El Kafi, Jamal – Education and Information Technologies, 2019
Children with Learning Disabilities (LDs) show some emotional difficulties and behavioral problems in classroom compared with their peers without LDs. Emotions constitute an important part of the learning process. Recent evidence suggests that the use of Information and Communication Technology (ICT) in special education permits to remove barriers…
Descriptors: Children, Learning Disabilities, Emotional Response, Nonverbal Communication