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Showing 1 to 15 of 102 results Save | Export
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Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
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Serrano-Estrada, Leticia; Martin, Tania Josephine; Marti, Pablo – Journal of Geography in Higher Education, 2023
Research that tackles the pedagogical use of geolocated social media as an investigative tool for understanding cities in Geography and Urban Studies higher education programs has not been fully exploited. This study contributes by addressing the transferability of these sources as a research medium for enhancing student knowledge of urban…
Descriptors: Foreign Countries, Geographic Regions, Social Media, Urban Areas
Jones, Richard C.; Bagheri, Nazgol – Geography Teacher, 2019
This exercise introduces students to the observation that warming is unequal at the level of regions and countries, helps them analyze why this is so, and encourages reflection on actions by specific countries. In addition, students will uncover the relative roles of methane and carbon dioxide in local warming, the role of greenhouse gas emissions…
Descriptors: Geography Instruction, Teaching Methods, Climate, Environmental Education
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Muhammad Aliman; Sumarmi; Silvia Marni – Journal of Social Studies Education Research, 2024
The purpose of this study is to determine the spatial thinking ability of high school students using indicators from Sharpe-Huynh model. These indicators include analysis, spatial interaction, scale, representation, comprehensiveness, and application. Furthermore, this study examined the effect of Earthcomm learning on student's spatial thinking…
Descriptors: Spatial Ability, Thinking Skills, Skill Development, Earth Science
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Sanda Vere?; Ana-Simona Ilie; Paula Maria Buda – Romanian Review of Geographical Education, 2024
The purpose of this study is to investigate primary school teachers' perceptions regarding the frequency of using educational platforms, digital applications, and videos for teaching science and geography. Data collection was carried out through a questionnaire survey in which 107 primary school teachers voluntarily participated. The analysis…
Descriptors: Films, Elementary School Students, Teaching Methods, Computer Games
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Kristin Herman; Miguel Ramlatchan; Ross Herman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Over the past decade, geospatial technologies have emerged as a tool for developing spatial reasoning and cognitive processes. While the foundational Learning to Think Spatially report from the National Research Center (2006) launched research into the use of geospatial technologies in isolation, more recently, cloud-based simulation software have…
Descriptors: Geographic Information Systems, Spatial Ability, Computer Simulation, Instructional Design
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Nurbol, Ussenov; Shakhislam, Laiskhanov; Kulyash, Kaimuldinova; Bakhadurkhan, Abdimanapov; Sholpan, Karbayeva; Kairat, Zhoya – World Journal on Educational Technology: Current Issues, 2022
The aim of this study is to determine the important and methodological aspect of examining the population migration patterns of distance education and university students' geography course. 420 university students who continue their education in Kazakhstan participated in the research in the spring term of 2020-2021. Scanning method was used in…
Descriptors: Distance Education, Geography Instruction, Foreign Countries, Undergraduate Students
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Magdaléna Závodná; Katerina Kostolányová – International Association for Development of the Information Society, 2023
In today's modern age, digital technologies are an essential part of everyone's life, so students must learn to use them in primary school. The specific competences defined in the European Digital Competence Framework DigComp 2.1 (2017) are divided into six areas. The Ministry of Education of the Czech Republic has subsequently drawn on this…
Descriptors: Geography Instruction, Teaching Methods, Digital Literacy, Guidelines
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Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
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Vojteková, Jana; Žoncová, Michaela; Tirpáková, Anna; Vojtek, Matej – Journal of Geography in Higher Education, 2022
The paper presents pedagogic experiment focused on teaching future geography teachers to work with story maps with the use of three applications (Knight Lab StoryMapJS, Esri ArcGIS StoryMaps, and Google Tour Builder). The experiment was carried out by questionnaire form at two Slovak universities. The respondents were students of the geography…
Descriptors: Geography Instruction, Undergraduate Students, Preservice Teachers, Foreign Countries
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Halliwell, Jamie – Journal of Geography, 2020
Students embody themselves within social media platforms and (re)craft their identities within social media platforms. These interfaces enable students to think critically regarding human geographic issues online and raise awareness of their positionalities in using ever-changing technology. This paper analyses how social media research can be…
Descriptors: Social Media, Computer Software, Singing, Undergraduate Students
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Heuke genannt Jurgensmeier, Nina; Schmidt, René; Stumpe, Britta – International Journal of Technology in Education, 2023
Virtual Reality (VR) has gained more importance in the educational sector. A possibility of using VR in education can be Virtual Field Trips (VFTs). This work analyses the possibilities of creating VFTs with different software/tools, output devices, and 360° cameras in the educational sector. The preparatory work, with the recording of own 360°…
Descriptors: Field Trips, Computer Simulation, Computer Software, Comparative Analysis
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Pili, Unofre B.; Violanda, Renante R. – Physics Education, 2020
The oscillating atmospheric CO[subscript 2] concentrations at Mauna Loa, on the island of Hawaii, Hawaii, United States of America, are Fourier transformed in order to extract the period of oscillations. Also well-known as the Keeling curve, CO[subscript 2] concentrations (in time series) at Mauna Loa oscillate in direct association with seasonal…
Descriptors: Computer Software, Physics, Science Instruction, Astronomy
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Davies, Thom; Lorne, Colin; Sealey-Huggins, Leon – Journal of Geography in Higher Education, 2019
Although geography has long associated itself with photography, the rapid advancement of technology has created a clear divide between the visual practices regularly used in wider society and the way photography is utilized by critical geographers in their teaching. We suggest the door is ajar for new modes of (geo)photographic thinking, and one…
Descriptors: Photography, Social Media, Thinking Skills, Teaching Methods
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Cristina Portalés; Javier Sevilla; Pablo Casanova-Salas; Mar Gaitán; Sergio Casas – Journal of Geography in Higher Education, 2025
Data visualization is a complex matter and so is teaching it in the context of engineering and data science. Even more challenging is teaching in a midst of once in a century pandemic. In this paper, we show the results of a workshop conducted with second-year students on a university degree in data science, which took place in the context of…
Descriptors: Blended Learning, Geography Instruction, Learning Processes, Workshops
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