NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kussmaul, Clif – Information Systems Education Journal, 2020
This case describes a classroom activity that explores a fictional software product company to help students learn about ways that businesses make money from software, including Free & Open Source Software (FOSS). The activity shows how a company might evolve through different business models, but does not imply that some models are always…
Descriptors: Class Activities, Computer Software, Computer Science Education, Inquiry
Peer reviewed Peer reviewed
Direct linkDirect link
Ho, Anne M. – PRIMUS, 2018
Escape rooms are an increasingly popular puzzle game, and educators have started implementing them in classrooms. This paper will describe the motivations and implementation of escape-room-like puzzles in an undergraduate cryptography course, including how the open-source mathematics software system SageMath is used. In addition, there is a…
Descriptors: Puzzles, Technology, Class Activities, Undergraduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Madnani, Nitin; Burstein, Jill; Sabatini, John; Biggers, Kietha; Andreyev, Slava – Grantee Submission, 2016
Current education standards in the U.S. require school students to read and understand complex texts from different subject areas (e.g., social studies). However, such texts usually contain figurative language, complex phrases and sentences, as well as unfamiliar discourse relations. This may present an obstacle to students whose native language…
Descriptors: English Language Learners, Reading Instruction, Natural Language Processing, Learning Activities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kanevsky, Lannie; Xin, Cindy; Ram, Ilana – Collected Essays on Learning and Teaching, 2016
In this paper, we describe and investigate small group discussions of assigned readings in an online version of a "triple-entry activity" in a blended course used an annotation tool, "Marginalia". We wondered if students would interact in this structured, critical, reflective reading activity as effectively online as they had…
Descriptors: Computer Mediated Communication, Online Courses, Blended Learning, Student Attitudes