Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 9 |
Descriptor
Guidelines | 9 |
Robotics | 9 |
Teaching Methods | 4 |
Computer Software | 3 |
Instructional Design | 3 |
Thinking Skills | 3 |
Access to Education | 2 |
Artificial Intelligence | 2 |
Barriers | 2 |
Children | 2 |
Educational Benefits | 2 |
More ▼ |
Source
Author
Blamires, Mike | 1 |
Boldi, A. | 1 |
Carta, S. | 1 |
Catlin, Dave | 1 |
Danish, Joshua A. | 1 |
DeLiema, David | 1 |
Enyedy, Noel | 1 |
Font, Vicenç | 1 |
Gusella, V. | 1 |
Hamilton, Clovia | 1 |
Hennessey, Eden | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Research | 5 |
Reports - Evaluative | 3 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Early Childhood Education | 2 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 1 | 1 |
Grade 2 | 1 |
Primary Education | 1 |
Audience
Location
Italy | 1 |
Netherlands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Seckel, María José; Salinas, Carolina; Font, Vicenç; Sala-Sebastià, Gemma – Education and Information Technologies, 2023
The recognition that the development of Computational Thinking (CT) has been achieved in the educational systems of different countries implies, in some cases, the challenge of integrating its development into mathematics lessons. Although various proposals address the development of CT in the early years of schooling, educational robotics emerges…
Descriptors: Guidelines, Computation, Thinking Skills, Robotics
Prinsloo, Paul; Slade, Sharon; Khalil, Mohammad – Journal of Research on Technology in Education, 2023
This article seeks to explore different combinations of human and Artificial Intelligence (AI) decision-making in the context of distributed learning. Distributed learning institutions face specific challenges such as high levels of student attrition and ensuring quality, cost-effective student support at scale using a range of technologies, such…
Descriptors: Decision Making, Algorithms, Artificial Intelligence, Cost Effectiveness
Ronsivalle, G. B.; Boldi, A.; Gusella, V.; Inama, C.; Carta, S. – Technology, Knowledge and Learning, 2019
Nowadays, children and teenagers use technology products in an increasingly passive way. As simple consumers they cannot benefit from the opportunities of designing technology, which has a learning value. Educational Robotics (ER) programs are particularly effective in delivering contents of difficult disciplines: they can re-establish a balance…
Descriptors: Guidelines, Instructional Design, Robotics, Information Technology
Catlin, Dave; Blamires, Mike – Technology, Knowledge and Learning, 2019
In 1969, Seymour Papert invented the first educational robot called a Turtle. It was an addition to the computer language Logo, which he'd designed in 1965 specifically for educating children. Papert did not simply invent some technology, he offered a revolutionary way of educating children. He gave teachers practical tools to realise…
Descriptors: Robotics, Special Needs Students, Teaching Methods, Educational Benefits
Huijnen, Claire A. G. J.; Lexis, Monique A. S.; Jansens, Rianne; de Witte, Luc P. – Journal of Autism and Developmental Disorders, 2017
The aim of this study was to gain insight into how robots can be practically implemented into current education and therapy interventions for children with autism spectrum disorder (ASD). This qualitative study included focus groups and co-creation sessions. 73 Participants (professionals and adults with ASD) took part in 13 focus groups to elicit…
Descriptors: Robotics, Intervention, Autism, Pervasive Developmental Disorders
DeLiema, David; Enyedy, Noel; Danish, Joshua A. – Journal of the Learning Sciences, 2019
Taking place within the Science Through Technology-Enhanced Play (STEP) design-based research project, this paper describes how first- and second-grade students use their bodies to imaginatively become microscopic particles inside of a collaborative simulation of state change (e.g., liquid to gas) and within two distinct play spaces: a…
Descriptors: Science Education, Play, Grade 1, Grade 2
Seo, JooYoung; Richard, Gabriela T. – Information and Learning Sciences, 2021
Purpose: In response to the underexplored need for holistically inclusive makerspaces for learning, we put propose the "SCAFFOLD" framework, which considers equity, inclusion and accessibility in the design of spaces and activities for socioculturally diverse learners. Design/methodology/approach: This paper proposes a universal design…
Descriptors: Inclusion, Creative Activities, Guidelines, Student Diversity
Hennessey, Eden; Mueller, Julie – Canadian Journal of Education, 2020
As a problem-solving approach, design thinking (DT) emphasizes iterative, user-focused designing. While DT is being readily adopted into education, little is known about how educators integrate DT across curricula. To address this question, we collaborated with a tech-ed industry partner and a focus group of experienced educators to assess…
Descriptors: Design, Thinking Skills, Teaching Methods, Student Projects
Hamilton, Clovia; Swart, William; Stokes, Gerald M. – Online Submission, 2021
We address the issue of consumer privacy against the backdrop of the national priority of maintaining global leadership in artificial intelligence, the ongoing research in Artificial Cognitive Assistants, and the explosive growth in the development and application of Voice Activated Personal Assistants (VAPAs) such as Alexa and Siri, spurred on by…
Descriptors: Rating Scales, Ethics, Compliance (Legal), Artificial Intelligence