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Nicholas O. Awuor; Cathy Weng; Isaac M. Matere; Jeng-Hu Chen; Dani Puspitasari; Khanh Nguyen Phuong Tran – Interactive Learning Environments, 2024
Engineering drawing is valuable in capturing geometric features, conveying engineering ideas, and creating a blueprint of the intended product. Engineering students usually perform orthographic projections, imagining a 3D situation and sketching its 2D representation. That requires imagination and mental visualization, determined by the learner's…
Descriptors: Foreign Countries, Vocational High Schools, High School Students, Engineering Education
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Wen, Jing; Gheisari, Masoud; Jain, Sambhav; Zhang, Yuanxin; Minchin, R. Edward – Journal of Civil Engineering Education, 2021
Two-dimensional (2D) drawing is one of the most common communication approaches in the civil and construction engineering domain. However, there are limits to the traditional classroom setting for training in 2D drawing and interpretation skills. New visualization techniques exist for integrating the third dimension (depth) to 2D drawings,…
Descriptors: Computer Simulation, Engineering Education, Computer Graphics, Civil Engineering
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A. Martín Erro; S. Nuere Menéndez-Pidal – Journal of Visual Literacy, 2024
This paper aims to analyse to what extent the engineering curricula contribute to the development of visual literacy among engineering students. Communicating and thinking visually is a basic skill for all engineers, being a fundamental part of their educational stage. For this purpose, Engineering Graphics subjects from 30 engineering schools…
Descriptors: Visual Literacy, Engineering Education, Drafting, Foreign Countries
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Frederick R. Missel; Jeremy V. Ernst; Daniel P. Kelly; Erik Schettig; Aaron C. Clark – Technology and Engineering Teacher, 2023
For students to gain the most out of education, they need to form long-term memories from experiences gained through active learning. The greatest distinction between active learning and traditional approaches involves the types of tasks and problems the students are challenged to solve. Active learning activities should be structured with student…
Descriptors: Active Learning, Engineering Education, Computer Graphics, Design
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Cervantes Juárez, Erika; Sánchez Guzmán, Daniel – Physics Education, 2023
In many science and engineering undergraduate programmes, physics courses are fundamental and can be seen as a potential place where students can develop complementary abilities such as the computational thinking process. The present work proposes and describes the learning science and engineering with electronic spreadsheets cycle (LSEESC)…
Descriptors: Engineering Education, Spreadsheets, Science Education, Physics
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Ajay Shankar Tiwari; Kaushal Kumar Bhagat; Georgios Lampropoulos – Smart Learning Environments, 2024
Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners' spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the effect of AR on engineering drawing students' learning…
Descriptors: College Freshmen, Engineering Education, Physical Environment, Simulated Environment
James D. Stevens – ProQuest LLC, 2021
The ability to efficiently optimize or re-optimize an algorithm for high performance on a particular processor architecture is crucial in a wide spectrum of engineering and scientific applications. To help bridge the gap between fully automated optimization, which does not reliably produce optimal code, and fully manual optimization, which is…
Descriptors: Computation, Programming, Computer Graphics, Automation
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Anne C. Pivonka; Laura Makary; Colin M. Gray – International Journal of Technology and Design Education, 2024
Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer's repertoire and their overall facility as a designer. However, there is little research on how students build cognitive schema in relation to design methods…
Descriptors: Design, Figurative Language, Schemata (Cognition), Teaching Methods
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Snowden, Ariel W.; Warren, Christopher M.; Goodridge, Wade H.; Fang, Ning – Engineering Design Graphics Journal, 2021
The current study examined the neural correlates of spatial rotation in eight engineering undergraduates. Mastering engineering graphics requires students to mentally visualize in 3D and mentally rotate parts when developing 2D drawings. Students' spatial rotation skills play a significant role in learning and mastering engineering graphics.…
Descriptors: Task Analysis, Spatial Ability, Diagnostic Tests, Correlation
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Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
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Kok, Petrus Jacobus – African Journal of Research in Mathematics, Science and Technology Education, 2021
Over several years, first-year pre-service education students regularly experienced difficulty with engineering graphics activities. Research has already established that these activities require the use of well-developed spatial visualisation which is, for the most part, determined by a persons' spatial experience. The importance of this study…
Descriptors: Preservice Teachers, College Freshmen, Late Adolescents, Correlation
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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods