Publication Date
In 2025 | 0 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 14 |
Descriptor
Instructional Effectiveness | 14 |
Visual Learning | 14 |
Foreign Countries | 6 |
College Students | 5 |
Cognitive Style | 3 |
Science Instruction | 3 |
Visual Aids | 3 |
Academic Achievement | 2 |
Barriers | 2 |
College Science | 2 |
Computer Software | 2 |
More ▼ |
Source
Author
A. Atiqoh | 1 |
Antonius Metry Saad | 1 |
Berney, Sandra | 1 |
Bochen Jia | 1 |
Bétrancourt, Mireille | 1 |
Chen, Sufen | 1 |
Chengxin Zhang | 1 |
Chua Kah Heng | 1 |
Du, Rennan Yanlin | 1 |
Evers, Katerina | 1 |
Fatima Jammoul | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 6 |
Postsecondary Education | 6 |
Elementary Education | 3 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Adult Education | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
Grade 9 | 1 |
More ▼ |
Audience
Location
Indonesia | 2 |
Malaysia | 2 |
Australia | 1 |
China | 1 |
Greece | 1 |
Ireland | 1 |
Netherlands | 1 |
Norway | 1 |
Spain | 1 |
Taiwan (Taipei) | 1 |
Turkey | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Spyridoula Tsouganatou – ProQuest LLC, 2024
The purpose of this dissertation is to identify quality indicators for visual based learning material for technology education classes for grades 6th to 9th. This is a three round Delphi study aimed in answering the following research question. RQ: What are the quality indicators that contribute to the successful selection of visual-based learning…
Descriptors: Grade 6, Grade 7, Grade 8, Grade 9
Michael E. Skyer – Odyssey: New Directions in Deaf Education, 2023
This article explores the use of visual tools--maps, diagrams, graphic organizers, and illustrations that link two or more ideas together in a conceptual manner--and how they are commonly used in deaf education. Visual tools improve the quantity and quality of learning in language, science, and mathematics across all ages and all groups of deaf…
Descriptors: Visual Aids, Usability, Visual Learning, Deafness
Gina Kling; Kate Kline – Australian Primary Mathematics Classroom, 2023
The learning of multiplication facts has long been an important focus of the primary grades, but lasting mastery of facts requires a meaningful approach that develops all four components of mathematical proficiency (understanding, fluency, problem-solving, and reasoning). This article shares how visual imagery in the form of Quick Looks with dot…
Descriptors: Multiplication, Elementary School Mathematics, Visual Learning, Learning Activities
Wawan Wahyudi Efendi; A. Atiqoh; Hari Karyono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
Many ferns learning in higher education were organized conventionally and relied only on textbooks. Moreover, it is not in accordance with the characteristics or learning styles of Generation Z (Gen Z). This research aims to produce Pteridophyte Smart Cards (PSC) as a learning media by integrating cards containing real images of ferns with QR Code…
Descriptors: Visual Learning, Foreign Countries, Generational Differences, College Students
Du, Rennan Yanlin; Yang, Weipeng; Lam, Phoebe Pui Ying; Yiu, Cynthia Kar Yung; McGrath, Colman Patrick – Journal of Autism and Developmental Disorders, 2022
Visual pedagogy and social stories have been widely used to assist children with Autism Spectrum Disorder (ASD) in learning various skills. A toothbrushing visual pedagogy (TBVP) was developed adapting existing toothbrushing social stories for children with ASD. This TBVP consists of 13 toothbrushing steps with scripts describing the toothbrushing…
Descriptors: Dental Health, Hygiene, Daily Living Skills, Skill Development
Ploetzner, Rolf; Berney, Sandra; Bétrancourt, Mireille – Instructional Science: An International Journal of the Learning Sciences, 2021
The results of three meta-analyses show that the effectiveness of learning from animations, when compared to learning from static pictures, is rather limited. A recent re-analysis of one of these meta-analyses, however, supports that learning from animations is considerably more effective than learning from static pictures if the specifics of the…
Descriptors: Animation, Pictorial Stimuli, Instructional Effectiveness, Performance Factors
Müslüm Atas; Helmut Lindner; Thomas Strametz; Fatima Jammoul; Johannes Feiner; Antonius Metry Saad – International Association for Development of the Information Society, 2024
With the rapid growth of digital education, e-learning has become essential for offering accessible and flexible learning opportunities. This paper investigates strategies to achieve long-term learning outcomes and reduce study time in e-learning. It explores various techniques, including self-testing, spaced repetition, and the serial position…
Descriptors: Electronic Learning, Time on Task, Memory, Learning Strategies
Yip Chin Chin; Chua Kah Heng – Malaysian Online Journal of Educational Sciences, 2024
Learning the periodic table of elements can pose a challenge for students due to the complex organization and relationships between the different elements. Game-based interventions have been shown in past studies to be one of the feasible ways to overcome this challenge. In this research, a tabletop game, called "Little Periodic" was…
Descriptors: Science Teachers, Chemistry, Game Based Learning, Instructional Design
Chengxin Zhang; Bochen Jia – Discover Education, 2024
Background: In the contemporary recent education landscape, an inventive paradigm known as "STEAM" has emerged, which augments the erstwhile STEM framework by incorporating the dimension of "Art". STEAM endeavors to enhance students' capacities for creativity, innovation, and design thinking. Among the various forms of artistic…
Descriptors: Art Education, STEM Education, Visual Arts, Journal Articles
Yuchen Chen; Xinli Zhang; Lailin Hu – Educational Technology & Society, 2024
In conventional ancient Chinese poetry learning, students tend to be under-motivated and fail to understand many aspects of poetry. As generative artificial intelligence (GAI) has been applied to education, image-GAI (iGAI) provides great opportunities for students to generate visualized images based on their descriptions of poems, and to situate…
Descriptors: Elementary School Students, Grade 5, Poetry, Artificial Intelligence
Gopinath, B.; Santhi, R. – Higher Education for the Future, 2021
In this article, Fishbone-based advanced computational thinking (FACT) pedagogy is proposed by fusing fishbone pedagogy and computational thinking pedagogy for enhancing teaching-learning process while teaching engineering and science courses, for engineering and science students respectively. The proposed FACT pedagogy has been implemented using…
Descriptors: Problem Solving, Thinking Skills, Computation, Visual Learning
Yarosh, Jerrod H. – Teaching Sociology, 2021
The current research examines whether a visual syllabus aids in information retention compared to a traditional text-based syllabus. The data derive from two lower-division sociology classes, each having a different syllabus format. Utilizing a syllabus quiz during the first week of the class provides the data about whether syllabus format…
Descriptors: Course Descriptions, Teaching Methods, Retention (Psychology), Tests
Soon, Zoë; Lauridsen, Megan – HAPS Educator, 2021
It is hypothesized that creating case studies that are visually and kinesthetically interactive will encourage experiential and active learning, as well as enhance student engagement and a sense of enjoyment in learning. The case studies in this study were designed to incorporate reading, visual imagery, as well as auditory and hands-on activities…
Descriptors: Case Method (Teaching Technique), Learning Modalities, Visual Learning, Kinesthetic Methods
Evers, Katerina; Chen, Sufen – Journal of Educational Computing Research, 2021
This study investigated how learning styles (visual/verbal) and the use of Automatic Speech Recognition (ASR) software affect English as a Second Language adult learners' improvement during a 12-week course focusing on pronunciation. In the control group (n = 28), the teacher corrected and gave feedback on the adult learners' pronunciation;…
Descriptors: Automation, Computer Assisted Instruction, Computer Software, Pronunciation Instruction