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Kristina N. Randall; Simone E. Adams; Abigail A. Allen – Journal of Research on Technology in Education, 2024
Pear Deck is an online active learning presentation tool designed to aid teachers in creating impactful lessons. As higher education continues to evolve by implementing various course formats, there is a great need to discover which technology tools have the potential to increase student engagement. In this qualitative study, the authors examine…
Descriptors: Preservice Teachers, Teacher Participation, Electronic Learning, Lesson Plans
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Elin Ericsson; Johan Lundin; Sylvana Sofkova Hashemi – Journal of Research on Technology in Education, 2024
Speaking with an artificial counterpart in simulated environments has been shown beneficial for foreign language learning. Still, few studies have explored how it is experienced by younger students. We report on a study of Swedish students (N = 22) speaking English with embodied conversational agents (ECAs) in everyday-life scenarios. Data were…
Descriptors: Middle School Students, Teacher Attitudes, Second Language Learning, English (Second Language)
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Irina Lyublinskaya; Xiaoxue Du – Journal of Research on Technology in Education, 2024
This mixed-methods study analyzed Technological Pedagogical Content Knowledge (TPACK) learning trajectories of preservice teachers enrolled in an online seven-week long educational technology course. Timeline analysis was used to identify and interpret emerged patterns of learning trajectories. The study suggests that continuous growth of the…
Descriptors: Preservice Teachers, Teacher Education Programs, Technological Literacy, Pedagogical Content Knowledge
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Yu-Shan Fan – Journal of Research on Technology in Education, 2024
This study explores pedagogical applications of using digital storytelling to facilitate the learning of content knowledge, integrated language proficiency, and academic English competence in an EFL context. Informed by social constructivism, process writing theory, and multimodality, a digital storytelling project was designed in accompany with a…
Descriptors: Teaching Methods, Electronic Learning, Story Telling, Computer Mediated Communication
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Ai-Chu Elisha Ding – Journal of Research on Technology in Education, 2024
Multilingual learners (MLs) often struggle with science conceptual learning partly due to the abstractness of the concepts and the complexity of scientific texts. This study presents a case of a Virtual Reality (VR) enhanced science learning unit to support middle-school students' science conceptual learning. Using a transformative mixed methods…
Descriptors: Multilingualism, Science Education, Learning Processes, Computer Simulation
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Hibah Aladsani – Journal of Research on Technology in Education, 2024
Learner-generated comics are powerful communication tools that allow students to convey complex thoughts and emotions through both verbal and visual modes. In this study, comics were used to explore students' experiences with and perceptions of distance learning (DL) during the COVID-19 pandemic. Female university students were chosen as a…
Descriptors: Student Attitudes, Student Experience, Distance Education, Electronic Learning
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Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
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Zahava L. Friedman – Journal of Research on Technology in Education, 2024
Due to social distancing mandates during COVID-19 pandemic, school-based staff no longer shared physical spaces, necessitating resilience and resourcefulness in recruitment of unique models to engage school community (Baker et al., 2021; Brown, 2021). In a northeastern public elementary school, related service and classroom staff sustained…
Descriptors: Telecommunications, Speech Therapy, COVID-19, Pandemics
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Walter L. Leite; Wanli Xing; Gail Fish; Chenglu Li – Journal of Research on Technology in Education, 2024
After nationwide school closures due to COVID-19, virtual learning environments (VLE) have seen tremendous increase in usage. The current study identified teacher activities for orchestration using an Algebra VLE during school closures, and whether these activities were related to student achievement. In May 2020, we collected survey data on how…
Descriptors: Teaching Methods, Electronic Learning, Educational Environment, Algebra
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Kürsat Gültekin; Enisa Mede – Journal of Research on Technology in Education, 2024
This study aimed to investigate the blended teaching readiness of the EFL instructors (N = 102) employed in an English preparatory school of a state university in Istanbul, Turkey. The study also aimed to explore the perceptions of the instructors about blended teaching practices. The quantitative data was collected from the Blended Teaching…
Descriptors: Foreign Countries, English (Second Language), Language Teachers, Secondary Schools
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Daniela DiGiacomo; Carly Muetterties; Caitlin Taylor – Journal of Research on Technology in Education, 2024
Living and learning in the United States in 2023 is different than it was decades ago. The proliferation of mis/disinformation vis-a-vis digital means is causing "truth decay," with an increase in disagreement amongst citizens about what is opinion and fact. Such disagreements constrain opportunities for healthy democratic dialogue. To…
Descriptors: Social Studies, Grade 11, High School Teachers, High School Students
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Shuqiong Luo; Di Zou – Journal of Research on Technology in Education, 2024
In recent years, studies on technological, pedagogical, and content knowledge (TPACK) have been increasing; however, integrating TPACK into online teaching has generated concerns among teachers across various subject domains in the humanities. Since there have been few recent reviews of teachers' online TPACK research in the humanities, the…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Teaching Methods, Humanities
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Caitlin Cole; Roberto H. Parada; Erin Mackenzie – Journal of Research on Technology in Education, 2024
Video games are an established part of popular culture, and frequently used in educational settings worldwide. There is now a substantive body of research suggesting positive outcomes of their use in classrooms. In spite of this, there is a dearth of research synthesizing the outcomes of these studies. This is particularly so in relation to the…
Descriptors: Elementary School Students, Middle School Students, High School Students, Video Games