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Showing all 9 results Save | Export
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Marta Modrego-Alarcón; Héctor Morillo; Daniel Campos; María Teresa Navarro-Gil; Jesús Montero-Marín; Alicia Monreal-Bartolomé; Javier García-Campayo; Yolanda López-Del-Hoyo – Journal of Computing in Higher Education, 2025
Mindfulness practices have proven to be effective for improving the mental health of many populations, including university students. However, these practices can be challenging for naive meditators. Virtual reality (VR) can create virtual scenarios that facilitate the practice of mindfulness. This study presents secondary data from a randomized…
Descriptors: Computer Simulation, Metacognition, Technology Uses in Education, Universities
Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
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Ferhan Sahin; Aydin Kizilaslan; Önder Simsek – Education and Information Technologies, 2024
While assistive technologies are crucial for students with special needs, the number of studies scrutinizing instructors' acceptance of assistive technologies within the scope of inclusive education remains quite limited. Furthermore, there is almost no comprehensive study in the existing body of literature focusing on the acceptance of assistive…
Descriptors: Assistive Technology, Inclusion, Teacher Attitudes, Special Needs Students
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Hanife Gülhan Orhan Karsak; Sultan San; Ismail San – Education and Information Technologies, 2025
The objective of this study is to compare the levels of acceptance of occupational technology among police officers and middle school teachers in the Eastern Anatolia region of Turkey. Analyses based on the UTAUT2 model evaluated the impact of demographic variables, including gender, occupation, age, and tenure, on technology acceptance processes.…
Descriptors: Computer Attitudes, Positive Attitudes, Police, Teachers
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Alejandro Álvarez-Marín; J. Ángel Velázquez-Iturbide; Mauricio Castillo-Vergara; Christian Acuña-Opazo – Innovations in Education and Teaching International, 2025
This study explores the moderating role of aesthetics and information quality on the technological acceptance of augmented reality. A technology acceptance model with the following variables was used: perceived ease of use, perceived usefulness, attitude towards using, and behavioural intention to use. Analysis was conducted by using structural…
Descriptors: Physical Environment, Computer Simulation, Synthesis, Simulated Environment
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Rosabel Roig-Vila; Eugenio Fabra-Brell – International Journal of Music Education, 2024
This study has as its purpose to ascertain and analyze the impact caused by the implementation of the "Flipped Learning" model on the students enrolled in the subject «music» of Spain's public Compulsory Secondary Education, as well as on their families, within a rural environment. A total of 25 female and male students and 13 relatives…
Descriptors: Foreign Countries, Flipped Classroom, Compulsory Education, Secondary School Students
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Newman Amaning – Cogent Education, 2024
Due to the health implications of the COVID-19 pandemic on mass gatherings and the rising number of prospective applicants seeking university education, most universities have instituted measures to successfully compete for students with interest in pursuing accounting education virtually. This paper, thus, aimed at eliciting the opinions of…
Descriptors: Accounting, College Faculty, Business Administration Education, Teacher Attitudes
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Ai-Jou Pan; Yu-Che Huang; Chin-Feng Lai – Interactive Learning Environments, 2024
Engineering education emphasizes experiential learning and laboratory experience, an approach which has faced significant challenges during the COVID-19 pandemic. The inability to conduct hands-on laboratory experiments in engineering courses can significantly impede the student's learning experience, as well as their acquisition and retention of…
Descriptors: Learning Management Systems, Hands on Science, Distance Education, Laboratories
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Anuj Gupta; Yasser Atef; Anna Mills; Maha Bali – Open Praxis, 2024
This study explores how discussing metaphors for AI can help build awareness of the frames that shape our understanding of AI systems, particularly large language models (LLMs) like ChatGPT. Given the pressing need to teach "critical AI literacy", discussion of metaphor provides an opportunity for inquiry and dialogue with space for…
Descriptors: Artificial Intelligence, Figurative Language, Natural Language Processing, Multiple Literacies