Publication Date
In 2025 | 5 |
Since 2024 | 15 |
Descriptor
Source
Author
Adelle Durrell | 1 |
Ali Derakhshan | 1 |
Almaz Mesghina | 1 |
Ana-Paula Correia | 1 |
Andrew E. Parzyck | 1 |
Cecilia Madero-Gonzalez | 1 |
Chungsoo Na | 1 |
Ella Anghel | 1 |
Fan Xu | 1 |
Fernando Gonzalez Aleu | 1 |
Guanglei Hong | 1 |
More ▼ |
Publication Type
Journal Articles | 13 |
Reports - Research | 12 |
Dissertations/Theses -… | 1 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 9 |
Postsecondary Education | 9 |
Middle Schools | 3 |
Secondary Education | 3 |
Adult Education | 2 |
Elementary Education | 2 |
Grade 6 | 2 |
High Schools | 2 |
Intermediate Grades | 2 |
Junior High Schools | 2 |
Grade 9 | 1 |
More ▼ |
Audience
Location
Mexico | 2 |
Canada | 1 |
Saudi Arabia | 1 |
Spain (Valencia) | 1 |
Texas | 1 |
Thailand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Shasha Qi; Ali Derakhshan – Education and Information Technologies, 2025
This study explores the relationship between technology-based collaborative learning and learners' social regulation, academic emotions, and academic presentation. The researchers invited 695 English as a Foreign Language (EFL) students of different ages and learning backgrounds to participate in the research by questionnaire. The validated…
Descriptors: Technology Uses in Education, Cooperative Learning, Second Language Learning, English (Second Language)
Ella Anghel – Active Learning in Higher Education, 2024
Collaborative learning (CL) is a common teaching strategy in colleges that involves actively working in groups to achieve a goal. Several studies and theories endorse it as contributing to students' achievement, motivation, and higher-order thinking skills. However, these studies are inconsistent in the way they define and operationalize CL. For…
Descriptors: Cooperative Learning, Predictor Variables, Academic Achievement, College Students
Lili Yan; Chungsoo Na; Jina Kang – Journal of Science Education and Technology, 2024
Collaborative problem-solving (CPS) includes multiple socio-cognitive processes that can be challenging to investigate. Constructing arguments is a key practice at the intersection of CPS and science learning. To understand how students construct arguments and develop science knowledge during CPS, we focus on team synchrony--the extent of…
Descriptors: Persuasive Discourse, Cooperative Learning, Problem Solving, Science Education
Fan Xu; Ana-Paula Correia – Journal of Computing in Higher Education, 2024
As online learning has become an inevitable trend in the post-peak era of the COVID-19 pandemic, distributed pair programming (DPP) is gaining momentum in both education and industry. DDP serves as a collaborative programming approach and also benefits the development of computational thinking, a fundamental skill in today's world. This study…
Descriptors: Programming, Computer Science Education, Cooperative Learning, Learning Activities
Naparat Nilada; Wisarut Payougkiattikun; Tawan Thongsuk – International Journal on Social and Education Sciences, 2024
This research aims to investigate the scientific creativity of 9th grade students following the implementation of a project-based learning (PjBL) approach. The study involved a sample of 21 students from a high school in a Roi Et province during the first semester of the academic year 2023. Participants were randomly selected using classrooms as…
Descriptors: Creativity, Student Projects, Active Learning, Student Attitudes
Murshida Parvin; Muneera Muftah – Open Education Studies, 2025
Task-based language teaching (TBLT) is widely recognized as an effective approach for developing second language (L2) learners' English skills. However, its success often depends on the teacher's ability to design engaging tasks and dynamic learning platforms that foster active participation. While previous studies highlight the importance of…
Descriptors: Age Groups, English (Second Language), Second Language Learning, Technology Integration
Andrew E. Parzyck – American Association for Adult and Continuing Education, 2024
This study explores how first-year seminar (FYS) instructors at four-year institutions in New England create meaningful adult learning environments for traditional-aged college students and apply adult learning principles. The research examines classroom practices and teaching philosophies using qualitative methods grounded in andragogy and…
Descriptors: First Year Seminars, Adult Learning, Educational Principles, Classroom Techniques
Pablo Aránguiz-Mesías; Guillermo Palau-Salvador; Jordi Peris-Blanes – International Journal of Sustainability in Higher Education, 2024
Purpose: This paper aims to explore how young students experience the contribution of a pedagogical assemblage based on design thinking (DT) while contributing to the transition to a more just and sustainable university. Design/methodology/approach: This qualitative research considers the case of two pedagogical experiences developed at…
Descriptors: Foreign Countries, College Students, College Faculty, Sustainable Development
Yi-Shiuan Chou; Huei-Tse Hou; Kuo-En Chang – Education and Information Technologies, 2024
The trend in history education is gradually emphasizing the development of historical thinking and collaborative problem-solving skills, which are expected to enhance the breadth and depth of learners' thinking. The integration of game-based learning with collaborative problem-solving activities designed for historical thinking is expected to help…
Descriptors: History Instruction, Instructional Effectiveness, Behavior Patterns, Cognitive Processes
Rebecca E. Burnett; Maria Eichmans Cochran – Journal on Excellence in College Teaching, 2024
Chronology, widely used for teaching arts and humanities, marginalizes students' abilities to connect new knowledge to existing constructs. Building on the foundation provided by Etienne Wenger-Trayner and Beverly Wenger-Trayner (2020), we argue that using social learning in arts and humanities is more productive than chronology, with attention to…
Descriptors: Art Education, Humanities Instruction, Socialization, Power Structure
Nina Woll; Pierre-Luc Paquet – Language Teaching Research, 2025
If maximal exposure were the key to success in language learning, then adult learners at the university level would be doomed to fail. Not only are they presumably too old to learn additional languages effectively, but target language (TL) input appears to be insufficient, especially when other languages are allowed in class. Nevertheless,…
Descriptors: Multilingualism, Metalinguistics, Contrastive Linguistics, Teaching Methods
Almaz Mesghina; Guanglei Hong; Adelle Durrell – Journal of Statistics and Data Science Education, 2024
Past research has shown the benefit of cooperative learning in organizing instruction to promote students' engagement and achievement. However, it remains unclear whether students gain more from peers at relatively higher or similar levels of prior knowledge. Relatedly, it is important to distinguish collective performance from individual…
Descriptors: Cooperative Learning, Introductory Courses, Statistics Education, College Mathematics
Melissa Riley – ProQuest LLC, 2024
The purpose of this phenomenological study was to explore the adult students' perceptions of Game-Based Learning's mitigation of math anxiety in a STEM math course at a mid-sized university in Southeast Texas. The participants in this study included 11 students who identified as adult learners with math anxiety taught by the researcher in a STEM…
Descriptors: Student Attitudes, Game Based Learning, Mathematics Anxiety, Adult Students
Kitiya Promsron; Prachyanun Nilsook; Pallop Piriyasurawong – International Education Studies, 2025
The COVID-19 pandemic forced school closures globally, leading to significant learning regression in academic performance, skills, and ethical development. This study aims to: 1) synthesize and develop an adaptive micro-learning model based on Dhamma principles using mixed reality (MR), 2) compare pre- and post-test results, and 3) assess the…
Descriptors: Learning Activities, Electronic Learning, Learning Modules, Citizenship Education