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Khaleel Asyraaf Mat Sanusi; Daniel Majonica; Deniz Iren; Nardie Fanchamps; Roland Klemke – Education and Information Technologies, 2024
Developing immersive learning systems is challenging due to their multidisciplinary nature, involving game design, pedagogical modelling, computer science, and the application domain. The diversity of technologies, practices, and interventions makes it hard to explore solutions systematically. A new methodology called Multimodal Immersive Learning…
Descriptors: Taxonomy, Multimedia Materials, Innovation, Creativity
Jocelyn L. Lewis – ProQuest LLC, 2024
Some states have attempted to streamline the process of providing prior learning assessment (PLA), also referred to as credit for prior learning (CPL), for work and life experiences. In terms of enrollment management, colleges nationwide look to increase student enrollment and positively impact attrition. Credit for work experience could have a…
Descriptors: Prior Learning, Experiential Learning, Success, Community College Students
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Ibrian Caramidaru – Discourse and Communication for Sustainable Education, 2025
The aim of this article is to provide a model for assessing service-learning projects mediated by a stakeholder approach to managing such educational pursuits. The method used for substantiating this proposal consists of matching the process of stakeholder analysis, customised for experiential learning, with the project scope and monitoring…
Descriptors: Stakeholders, Program Evaluation, Sustainability, Service Learning
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Alyssa Mayer – LEARNing Landscapes, 2024
Interweaving my thinking with childhood stories of schooling, familial narratives, and experiences as a teacher alongside children, this article makes visible how my pedagogical approaches and desires for children to experience belonging shape my intentional work to recraft marginalizing curricula and assessment practices. In sharing my learning,…
Descriptors: Teaching Methods, Foreign Countries, Indigenous Knowledge, Experiential Learning
Stacy L. Dzbenski – ProQuest LLC, 2024
This study investigated the efficacy of the Beyond Rubrics Toolkit (BRT) as an embedded assessment instrument within makerspaces. Conducted as a pilot study at two Boys & Girls Club sites during afterschool programming, the research aimed to address the following research questions: (1) What skills are Youth Development Professionals teaching…
Descriptors: Elementary Secondary Education, After School Programs, Shared Resources and Services, Youth Clubs
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Chamila Subasinghe – Teaching in Higher Education, 2024
Studio, a breeding ground for curiosity and wonder, has become more of a confined space for innovation lately. Infrastructure shortage also has triggered a somewhat impersonal attitude to studio learning. Can Design-Activism mitigate such stresses on the studio by becoming an alternative mode of driving studio processes? Reflectively, this study…
Descriptors: Foreign Countries, Design, Activism, Educational Innovation
Jennie Jarrett – ProQuest LLC, 2024
Entrustable professional activities (EPAs) and their corresponding entrustment supervision (ES) scales are an innovative education assessment model to provide authentic assessment and growth of health professions education learners. The overall goal of this work is to gain insight into the utility of an EPA framework for assessment within pharmacy…
Descriptors: Experiential Learning, Trust (Psychology), Supervision, Measures (Individuals)
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Lingling Zuo – Journal of Teaching in International Business, 2025
Adapting to internationalization at home and the expansion of online learning since COVID-19, higher education institutions (HEIs) have implemented online intercultural programs (OIPs) to develop intercultural competence (IC) in virtual settings. This systematic review examines the empirical studies of IC development in online modality from…
Descriptors: Cultural Awareness, Intercultural Communication, International Education, Online Courses
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C. Sean Burns; Jennifer Pusateri; Daniela K. DiGiacomo – Journal of Education for Library and Information Science, 2025
This paper presents a novel approach to designing an online, open-source course in systems librarianship, an area of librarianship that may be perceived as complex and intimidating because of the technologies involved. The course design focuses on making systems librarianship more approachable for library and information science students who may…
Descriptors: Library Science, Online Courses, Open Education, Instructional Design
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Amr M. Mohamed; Tahany S. Shaaban; Hassen Alazhar Jmaiel – Journal of Attention Disorders, 2024
Objective: The purpose of this study was to examine the perspectives of English as a Foreign Language Special Education teachers (EFLSE) regarding game-based learning approaches for addressing behavioral disorders in ADHD patients. Method: The study involved a sample (n = 131) of EFLSE teachers who completed a questionnaire to determine how…
Descriptors: Special Education Teachers, English (Second Language), Teacher Attitudes, Game Based Learning
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Ibrahim Aydin; Vahide Bulut – Journal of Educational Technology and Online Learning, 2024
The purpose of this study is to provide students with a 21st century training that can be easily applied to industrial automation training, both online and in person, and that goes beyond traditional learning methods. It involves creating and programming a training package that is compatible with the Ministry of National Education (MEB)…
Descriptors: Active Learning, Student Projects, Industrial Education, Manufacturing Industry