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Carlos Vázquez-Martín; José M. Ramírez-Hurtado; Esteban Vázquez-Cano – International Journal of Technology in Education, 2025
This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the…
Descriptors: Video Games, Influence of Technology, Creativity, Student Behavior
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Marla J. Lohmann; Samantha Riggleman; Johanna P. Higgins – Early Childhood Education Journal, 2024
Over one-third of preschoolers with disabilities are fully included in the classroom with their typically developing peers and another large percentage receive some instruction in the inclusive classroom. In order to support young children and increase the likelihood of the desired learning and behavior outcomes, teachers must use individual data…
Descriptors: Handheld Devices, Early Childhood Education, Student Behavior, Classroom Environment