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Chen, Zhi-Hong; Lee, Shu-Yu – Educational Technology & Society, 2018
This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted…
Descriptors: Educational Games, Young Children, Elementary School Students, Grade 4
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Niedo, Jasmin; Lee, Yen-Ling; Breznitz, Zvia; Berninger, Virginia W. – Learning Disability Quarterly, 2014
Fourth graders whose silent word reading and/or sentence reading rate was, on average, two-thirds standard deviation below their oral reading of real and pseudowords and reading comprehension accuracy were randomly assigned to treatment ("n" = 7) or wait-listed ("n" = 7) control groups. Following nine sessions combining…
Descriptors: At Risk Students, Reading Rate, Silent Reading, Statistical Distributions
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Ulusoy, Mustafa – Turkish Online Journal of Educational Technology - TOJET, 2005
In this study, the quality of the computer and Internet based social studies course was investigated. A case study design was chosen to understand, a) how computers are used in the eighth grade classroom, b) what the students' and teachers' perceptions are about the advantages and problems of using computers. Qualitative data sources showed that…
Descriptors: Computer Assisted Instruction, Social Studies, Qualitative Research, Case Studies