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Jon-Chao Hong; Huei-Ying Ho; Ming-Chou Liu; Kai-Hsin Tai – Journal of Baltic Science Education, 2024
Online teaching has become an imperative approach in today's society. However, as an essential approach, using live streaming to teach students in small groups, particularly rural primary school students, has not been extensively studied. To address this gap, an inquiry-based model, predict-do/observe-quiz/discuss-explain-transfer (P-D/O-Q/D-E-T),…
Descriptors: Video Technology, Technology Uses in Education, Internet, Computers
Sierra M. Villanueva – ProQuest LLC, 2022
Educational technology has shown an increase in use over the years as a method of remediating student academic deficits. While educational technology demonstrates various benefits for students in schools, there is still limited research depicting what amount of intervention students should receive through educational technology. To ensure schools…
Descriptors: Computers, Educational Technology, Intervention, Time Factors (Learning)
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Burns, Matthew K.; Kanive, Rebecca; DeGrande, Megan – Remedial and Special Education, 2012
The current study reviews a computer-based math fluency intervention with 216 third- and fourth-grade students who were at risk for math difficulties. The intervention used a computer software program to practice math facts an average of three times per week for 8 to 15 weeks. Data were compared to those of 226 students in a control group. Results…
Descriptors: Control Groups, Intervention, Computer Software, Computers
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Yang, Yihua; Zhang, Linxiu; Zeng, Junxia; Pang, Xiaopeng; Lai, Fang; Rozelle, Scott – Computers & Education, 2013
Experts agree that computers and computing play an important role in education. Since the 1980s there has been a debate about gender as it relates to computers and education. However, results regarding gender differences concerning computer use in education are not consistent. In particular there is little work done in China on this issue.…
Descriptors: Academic Achievement, Females, Computer Assisted Instruction, Computers
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Coleman, Mari Beth; Hurley, Kevin J.; Cihak, David F. – Education and Training in Autism and Developmental Disabilities, 2012
The purpose of this study was to compare the effectiveness and efficiency of teacher-directed and computer-assisted constant time delay strategies for teaching three students with moderate intellectual disability to read functional sight words. Target words were those found in recipes and were taught via teacher-delivered constant time delay or…
Descriptors: Instructional Effectiveness, Computers, Sight Vocabulary, Mental Retardation
Barshay, Jill – Education Week, 2011
Computer-based instruction in kindergarten classrooms can be controversial, but one Los Angeles charter school is showing promising results and plans to expand the hybrid approach. The school conducted an experiment with a teaching method called blended learning, in which students learn from computers as well as teachers. The kindergarten…
Descriptors: Blended Learning, Charter Schools, Kindergarten, Young Children
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Everhart, Julie M.; Alber-Morgan, Sheila R.; Park, Ju Hee – Education and Training in Autism and Developmental Disabilities, 2011
This study investigated the effects of computer-based practice on the acquisition and maintenance of basic academic skills for two children with moderate to intensive disabilities. The special education teacher created individualized computer games that enabled the participants to independently practice academic skills that corresponded with their…
Descriptors: Children, Basic Skills, Maintenance, Disabilities
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Nikolaidou, Georgia N. – Computers & Education, 2012
This exploratory work describes and analyses the collaborative interactions that emerge during computer-based music composition in the primary school. The study draws on socio-cultural theories of learning, originated within Vygotsky's theoretical context, and proposes a new model, namely Computer-mediated Praxis and Logos under Synergy (ComPLuS).…
Descriptors: Feedback (Response), Learning Theories, Creativity, Music Education
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Tsai, Chia-Wen – Education & Training, 2012
Purpose: The author redesigned a course titled "Applied Information Technology: Networking" and applied online collaborative learning (CL) with initiation and self-regulated learning (SRL) to improve students' involvement in this course in an environment that is full of free online games, shopping websites, and social networking…
Descriptors: Computer Assisted Instruction, Computers, Educational Technology, Information Technology
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Vos, Nienke; van der Meijden, Henny; Denessen, Eddie – Computers & Education, 2011
In this study the effects of two different interactive learning tasks, in which simple games were included were described with respect to student motivation and deep strategy use. The research involved 235 students from four elementary schools in The Netherlands. One group of students (N = 128) constructed their own memory "drag and…
Descriptors: Foreign Countries, Educational Games, Learning Strategies, Memory
Barnes, Susan Kubic – ProQuest LLC, 2010
In this era of increased accountability in education, there is a need for tools to use in assessing the abilities and instructional levels of young children. Computers have been used successfully to assess older children and adults. However, there is a dearth of empirical research to provide evidence that computer-based testing (CBT) is…
Descriptors: Test Results, Testing, Phonological Awareness, Preschool Children
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Kerawalla, Lucinda; Pearce, Darren; Yuill, Nicola; Luckin, Rosemary; Harris, Amanda – Computers & Education, 2008
We take a socio-cultural approach to comparing how dual control of a new user interface paradigm--Separate Control of Shared Space (SCOSS)--and dual control of a single user interface can work to mediate the collaborative decision-making process between pairs of children carrying out a multiple categorisation word task on a shared computer.…
Descriptors: Decision Making, Computer Interfaces, Children, Elementary Education
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Barendregt, Wolmet; Bekker, Tilde M. – Computers & Education, 2011
Employing a mixed-method explorative approach, this study examined the in situ use of and opinions about an educational computer game for learning English introduced in three schools offering different levels of freedom to choose school activities. The results indicated that the general behaviour of the children with the game was very different…
Descriptors: Class Activities, Learning Activities, Educational Games, Opinions
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Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
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Scarlatos, Lori L.; Scarlatos, Tony – Journal of Educational Technology Systems, 2009
Games are widely recognized for their potential to enhance students' learning. Yet they are only rarely used in classrooms because they cannot be modified to meet the needs of a particular class. This article describes a novel approach to creating educational software that addresses this problem: provide an interface specifically for teachers that…
Descriptors: Active Learning, Instructional Effectiveness, Educational Games, Multimedia Instruction
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