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Rodríguez-Martínez, José Antonio; González-Calero, José Antonio; Olmo-Muñoz, Javier; Arnau, David; Tirado-Olivares, Sergio – British Journal of Educational Technology, 2023
This study analyses the potential of a learning analytics (LA) based formative assessment to construct personalised teaching sequences in Mathematics for 5th-grade primary school students. A total of 127 students from Spanish public schools participated in the study. The quasi-experimental study was conducted over the course of six sessions, in…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Mathematics Instruction
Zhang, Jingjing; Gao, Ming; Holmes, Wayne; Mavrikis, Manolis; Ma, Ning – Interactive Learning Environments, 2021
Feedback in exploratory learning systems has been depicted as an important contributor to encourage exploration. However, few studies have explored learners' interaction patterns associated with feedback and the use of external representations in exploratory learning environments. This study used Fractions Lab, an exploratory learning environment…
Descriptors: Interaction, Behavior Patterns, Discovery Learning, Fractions
Israel-Fishelson, Rotem; Hershkovitz, Arnon – Journal of Educational Computing Research, 2020
Persistence has proven to be a great challenge in online learning environments. Gaming and interactivity have been suggested as essential features in reducing dropout and increasing persistence in online learning. Yet in interactive game-based learning environments, persistence in moving forward in the game may come at the expense of investing in…
Descriptors: Game Based Learning, Elementary School Students, Thinking Skills, Persistence
Ong, Aloysius; Lee Teo, Chew; Tan, Samuel; Song Kim, Mi – Education 3-13, 2021
This case study explores how a science teacher adopted knowledge building and learning analytics to support a class of primary five students to collaboratively inquire and learn about electricity. Specifically, we aim to understand how the teacher implemented a lesson design guided by knowledge building principles of idea improvement and community…
Descriptors: Elementary School Students, Grade 5, Females, Science Teachers
Hwang, Wu-Yuin; Utami, Ika Qutsiati; Purba, Siska Wati Dewi; Chen, Holly S. L. – IEEE Transactions on Learning Technologies, 2020
This paper aimed to investigate the effect of a mobile app on mathematics learning in authentic contexts. Authentic contexts contain rich resources wherein students can use authentic objects as aid in advanced educational technology-assisted mathematics learning. We designed Ubiquitous-Fraction (U-Fraction), a mobile application that helps…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Achievement, Web Based Instruction
Saito, Daisuke; Kaieda, Shota; Washizaki, Hironori; Fukazawa, Yoshiaki – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Although many computer science measures have been proposed, visualizing individual students' capabilities is difficult, as those measures often rely on specific tools and methods or are not graded. To solve these problems, we propose a rubric for measuring and visualizing the effects of learning computer programming for elementary…
Descriptors: Scoring Rubrics, Visualization, Learning Analytics, Computer Science Education
P. Rose, Simon; Habgood, M. P. Jacob; Jay, Tim – Journal of Educational Computing Research, 2020
The recent shift in compulsory education from ICT-focused computing curricula to informatics, digital literacy and computer science, has resulted in children being taught computing using block-based programming tools such as Scratch, with teaching that is often limited by school resources and teacher expertise. Even without these limitations,…
Descriptors: Programming Languages, Computer Science Education, Game Based Learning, Educational Games
Metcalf, Shari J.; Kamarainen, Amy M.; Grotzer, Tina A.; Dede, Christopher J. – AERA Online Paper Repository, 2017
Experimentation is a valuable way to build understanding in science. EcoXPT research looks at supporting authentic experiment-based inquiry within an immersive virtual ecosystem. EcoXPT includes a variety of investigative tools, including a Mesocosm tool that allows students to set up experimental pools to test interactions between variables. This…
Descriptors: Active Learning, Inquiry, Computer Simulation, Authentic Learning