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Nurul Huda Ramadhan; Wirawan Fadly; Nurzatulshima Kamarudin; Witsanu Suttiwan – Journal of Science Learning, 2024
In both private and public education, several institutions may use game-based explanations. However, it does not rule out the possibility that most educational institutions use text-based explanations, which makes students tend to get bored because they only have to read and listen, so another alternative is needed: game-based explanations that…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Science Instruction
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Akçay, Ahmet Oguz; Karahan, Engin; Bozan, Mehmet – FIRE: Forum for International Research in Education, 2022
In this study, it was aimed to reveal the effect of using technology on the students' academic achievement in primary mathematics education. In accordance with this purpose, the current study is to determine the overall effect size by bringing together the experimental studies conducted on the effect on students' academic achievement of using…
Descriptors: Educational Technology, Computer Uses in Education, Elementary School Students, Elementary School Mathematics
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Assylzhanova, Danagul; Seisenbek, Nurzhan; Uzakbaeva, Sakhipzhamal; Kapalbek, Bizhomart – International Journal of Education in Mathematics, Science and Technology, 2022
The purpose of the present study was to comparatively examine the effects of ICT-enhanced blended curriculum and traditional teaching practices in elementary school English courses. The research was carried out in accordance with the pretest posttest experimental model with a control group. The study was carried out in a elementary school in…
Descriptors: Educational Technology, Elementary School Students, English (Second Language), Second Language Instruction
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Aflalo, Ester; Montin, Revital; Raviv, Ayala – Research in Science & Technological Education, 2020
Background: Outdoor learning and computer-based learning are two different alternatives to in-class conventional teacher-centered learning. Purpose: This study compares the outdoor learning setting with computer-based learning in class. It examines the influence of the two different learning settings on academic achievements, the learning…
Descriptors: Outdoor Education, Educational Technology, Elementary School Students, Grade 3
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Rana, Karna; Greenwood, Janinka; Fox-Turnbull, Wendy; Wise, Stuart – International Journal of Education and Development using Information and Communication Technology, 2018
Policy by the government of Nepal emphasises the need to develop ICT competencies and suggests the use of ICT will transform traditional models of teaching to ones that are student-centred. This article reports a study of primary teachers' experiences of using digital technologies in rural primary schools in Nepal, and investigates their…
Descriptors: Foreign Countries, Rural Schools, Elementary Schools, Conventional Instruction
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Bhagat, Kaushal Kumar; Liou, Wei-Kai; Michael Spector, J.; Chang, Chun-Yen – Interactive Learning Environments, 2019
Augmented reality (AR) is growing in popularity in teaching and learning due in part to powerful new technologies. What has yet to be well established is when and with which learners and learning tasks AR is an effective approach. Therefore, the aim of this study was to examine the effectiveness of using AR-based formative assessment for improving…
Descriptors: Formative Evaluation, Information Technology, Feedback (Response), Academic Achievement
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Raiyn, Jamal – Journal of Education and Practice, 2016
Various concepts have been introduced to improve students' analytical thinking skills based on problem based learning (PBL). This paper introduces a new concept to increase student's analytical thinking skills based on a visual learning strategy. Such a strategy has three fundamental components: a teacher, a student, and a learning process. The…
Descriptors: Visual Learning, Thinking Skills, Student Improvement, Elementary School Students
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Rich, Sara E. House; Duhon, Gary J.; Reynolds, James – Journal of Behavioral Education, 2017
Computers have become an important piece of technology in classrooms for implementing academic interventions. Often, students' responses to these interventions are used to help make important educational decisions. Therefore, it is important to consider the effect of these interventions across multiple contexts. For example, previous research has…
Descriptors: Computer Uses in Education, Educational Technology, Teaching Methods, Student Attitudes
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Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M. – Journal of Computer Assisted Learning, 2014
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…
Descriptors: Foreign Countries, Creativity, Elementary School Students, Science Instruction
Schorr, Jonathan; McGriff, Deborah – Education Digest: Essential Readings Condensed for Quick Review, 2012
"Hybrid schools" are schools that combine "face-to-face" education in a specific place with online instruction. In this article, the authors describe school models which offer a vision for what deeply integrated technology can mean for children's education, for the way schools are structured, and for the promise of greater…
Descriptors: Electronic Learning, Online Courses, Blended Learning, Conventional Instruction
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Nejem, Khamis Mousa; Muhanna, Wafa – Educational Research and Reviews, 2013
The purpose of this study was to investigate the effect of using computer games in teaching mathematics on developing the number sense of fourth grade students. To achieve this purpose a study sample of (81) students was selected from the fourth grade. This sample was divided into two groups. One group was randomly chosen to be the experimental…
Descriptors: Computer Games, Teaching Methods, Mathematics Instruction, Elementary School Mathematics
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Tindall-Ford, Sharon; Agostinho, Shirley; Bokosmaty, Sahar; Paas, Fred; Chandler, Paul – Educational Technology & Society, 2015
This research investigated the viability of learning by self-managing split-attention worked examples as an alternative to learning by studying instructor-managed integrated worked examples. Secondary school students learning properties of angles on parallel lines were taught to integrate spatially separated text and diagrammatic information by…
Descriptors: Mathematics Instruction, Geometry, Computer Uses in Education, Self Management
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Pareto, Lena – International Journal of Artificial Intelligence in Education, 2014
In this paper we will describe a learning environment designed to foster conceptual understanding and reasoning in mathematics among younger school children. The learning environment consists of 48 2-player game variants based on a graphical model of arithmetic where the mathematical content is intrinsically interwoven with the game idea. The…
Descriptors: Concept Formation, Mathematical Concepts, Mathematics Instruction, Educational Games
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Aslan Efe, Hulya; Yucel, Sait; Baran, Medine; Oner Sunkur, Meral – Asia-Pacific Forum on Science Learning and Teaching, 2012
The present study conducted to establish effective environmental education investigated the influence of the project-based environmental education method supported with computer animations and of the traditional environmental education method on students' environmental literacy and on their self-efficacy beliefs in giving environmental education.…
Descriptors: Foreign Countries, Environmental Education, Active Learning, Student Projects
Nordstrom, Hope McGee – ProQuest LLC, 2012
The purpose of this study was to examine the use of online homework as one way to bridge the gap between how students live and the diverse ways they learn by focusing on the attitudes, academic achievement, and learning styles of sixth grade language arts students. Students in the treatment group completed online homework, while the control group…
Descriptors: Homework, Computer Uses in Education, Educational Technology, Control Groups
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