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Gan, YongCheng; Hong, Huang-Yao; Chen, Bodong; Scardamalia, Marlene – Educational Technology Research and Development, 2021
This study explores the dynamic, interactive nature of digital drawings and writing in a knowledge building community in which students used a multimedia online environment--Knowledge Forum--to represent and advance ideas in the field of optics. The research employs a mixed-methods case study to collect and analyze multimedia notes created by 22…
Descriptors: Multimedia Materials, Freehand Drawing, Elementary School Students, Grade 4
Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
North Carolina Department of Public Instruction, 2006
As professionals, arts education teachers must model ethical use both when working with students and when preparing materials for classroom use. This document provides arts educators with guiding principles for managing a classroom where they both model and teach appropriate, ethical behavior, in adherence to copyright policy, legislation, and the…
Descriptors: Elementary Secondary Education, Ethics, Copyrights, Art Education