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Office of Educational Technology, US Department of Education, 2024
The U.S. Department of Education is committed to supporting innovative advances in educational technology to improve teaching and learning across the nation's education systems and to support educators as they incorporate emerging technology into their learning communities. Artificial Intelligence (AI) in education is a complex and rapidly…
Descriptors: Equal Education, Artificial Intelligence, Computer Software, Technology Integration
Mullis, Ina V. S., Ed.; Martin, Michael O., Ed.; von Davier, Matthias, Ed. – International Association for the Evaluation of Educational Achievement, 2021
TIMSS (Trends in International Mathematics and Science Study) is a long-standing international assessment of mathematics and science at the fourth and eighth grades that has been collecting trend data every four years since 1995. About 70 countries use TIMSS trend data for monitoring the effectiveness of their education systems in a global…
Descriptors: Achievement Tests, International Assessment, Science Achievement, Mathematics Achievement
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Derntl, Michael; Parrish, Patrick; Botturi, Luca – International Journal on E-Learning, 2010
Instructional design and technology products result from many options and constraints. On the one hand, solutions should be creative, effective and flexible; on the other hand, developers and instructors need precise guidance and details on what to do during development and implementation. Communication of and about designs is supported by design…
Descriptors: Instructional Design, Educational Technology, Program Development, Vignettes
Russell, Carrie – ALA Editions, 2012
School librarians and educators have specific copyright questions that are often glossed over in larger books on the subject. Now, thanks to best-selling copyright authority Carrie Russell, there's a resource just for them, offering clear guidance for providing materials to students while carefully observing copyright law. Using whimsical…
Descriptors: Elementary Secondary Education, Higher Education, Copyrights, Musicians
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
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Hung, David; Tan, Seng Chee; Cheung, Wing Sum; Hu, Chun – Educational Technology & Society, 2004
In this paper, we suggest that case-based resources, which are used for assisting cognition during problem solving, can be structured around the work of narratives in social cultural psychology. Theories and other research methods have proposed structures within narratives and stories which may be useful to the design of case-based resources.…
Descriptors: Educational Strategies, Problem Solving, Story Telling, Citizenship Education