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Conn, Cynthia A.; Sujo-Montes, Laura E.; Sealander, Karen A. – Reading & Writing Quarterly, 2019
Technology can play an important role in the development of reading fluency. Taking notes, recording brainstorm sessions, peer-reviewing, and publishing are all skills that support students in becoming academically literate for advanced schooling. This descriptive case study explored the use of the iBook application and features that come…
Descriptors: Reading Fluency, Case Studies, Learner Engagement, Brainstorming
Loadman, William; Sprague, Kim; Hamilton, Jennifer; Coffey, Deb; Faddis, Bonnie – Society for Research on Educational Effectiveness, 2010
In 2005, the U.S. Department of Education awarded eight Striving Readers grants to projects around the country. The goal of Striving Readers is to improve literacy skills and achievement for struggling readers in middle and high school and to increase the research base using randomized clinical research to address improvement in adolescent…
Descriptors: Exhibits, Literacy, Grants, Intervention
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Meyer, Elizabeth; Abrami, Philip C.; Wade, C. Anne; Aslan, Ofra; Deault, Louise – Computers & Education, 2010
Can an electronic portfolio that is both a multimedia container for student work and a tool to support key learning processes have a positive impact on the literacy practices and self-regulated learning skills of students? This article presents the findings of a yearlong study conducted in three Canadian provinces during the 2007-2008 school year…
Descriptors: Portfolios (Background Materials), Achievement Tests, Metacognition, Learning Processes
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What Works Clearinghouse, 2010
"Accelerated Reader"[TM] is a guided reading intervention used to supplement regular reading instruction in K-12 classrooms. Its aim is to improve students' reading skills through reading practice and quizzes on the books students read. The "Accelerated Reader"[TM] program calls for students to select and read a book and then…
Descriptors: Intervention, Reading Fluency, Elementary Secondary Education, Computer Software
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills