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Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games
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VanFossen, Phillip J.; McGrew, Chris – International Journal of Social Education, 2008
This study replicates a 2005 study of the status of social studies in the K-5 curriculum in Indiana. The current study reports the results of a comprehensive survey (33 fixed and 2 open-ended) of a stratified (by grade) random sample of K-5 teachers in Indiana (n = 385; response rate = 32%). Results indicated a continued marginalization of social…
Descriptors: Academic Standards, Social Studies, State Standards, Elementary Education
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Lutz, Susan L.; Guthrie, John T.; Davis, Marcia H. – Journal of Educational Research, 2006
The authors used a new multidimensional coding scheme to assess student learning engagement during 3 Grade 4 reading lessons. Students in 3 classes--2 in which students received integrated reading-science instruction and 1 in which they received traditional instruction--demonstrated moderate to high engagement in learning. However, students in the…
Descriptors: Grade 4, Reading Instruction, Reading Comprehension, Reading Strategies