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Erif Ahdhianto; Yohannes K. Barus; M. Anas Thohir – Journal of Pedagogical Research, 2025
This study examines the role of Augmented Reality (AR) in enhancing cultural understanding through experiential learning. Using Partial Least Squares Structural Equation Modeling (PLS-SEM) with Smart PLS 4.0, we analyzed how different AR-based experiences--Simulation, Experiment 1, and Experiment 2--affect cultural diversity comprehension. Data…
Descriptors: Experiential Learning, Elementary Education, Cultural Education, Physical Environment
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Jhon Holguin-Alvarez; Juana Cruz-Montero; Jenny Ruiz-Salazar; Raquel Leonor Atoche Wong; Irene Merino-Flores – Contemporary Educational Technology, 2025
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to…
Descriptors: Feedback (Response), Gamification, Cognitive Processes, Educational Technology
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Renshaw, Peter; Jackson, Kirsty; Mortlock, Harriet; Tooth, Ron – Journal of Environmental Education, 2023
This paper considers how digital technologies contribute to awakening primary-school children's enchantment with local places. We draw upon Bennett and Thoreau to theorize enchantment and adopt "enchantment as method" from Stainova to guide the research process. We analyze the contrasting digital artifacts produced by three children…
Descriptors: Educational Technology, Elementary School Students, Video Technology, Student Attitudes
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Rieke Alyusfitri; Nurhizrah Gistituati; Yerizon; Ahmad Fauzan; Yarman – International Electronic Journal of Elementary Education, 2024
An interactive multimedia-based e-module is an enhanced version of conventional modules incorporating information technology. It integrates navigation buttons and user instructions, enabling independent use by those at any location and time. This phenomenon facilitates the optimal implementation of learning in the digital literacy era. This study…
Descriptors: Outcomes of Education, Student Reaction, Multimedia Instruction, Electronic Learning
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Coakley-Fields, Mary; Kelly, Courtney; Cunningham, Katie Egan; Krafick, Kori – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2022
This qualitative investigation examines how teacher candidates enrolled in literacy courses navigated virtual field work experiences during summer and fall 2020. The study is grounded in theories of improvisation as a pedagogical practice and culturally responsive and sustaining approaches to teaching. Data show that teacher candidates took…
Descriptors: Preservice Teachers, Culturally Relevant Education, Experiential Learning, Literacy Education
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Alexander, Curby; Knezek, Gerald; Christensen, Rhonda; Tyler-Wood, Tandra – Journal of Computers in Mathematics and Science Teaching, 2019
Declining academic achievement across U.S. schools, particularly in mathematics and science, has prompted several initiatives to increase the quality of teaching in science, technology, engineering, and mathematics (STEM). The National Science Foundation initiated the Innovative Technology Experiences for Students and Teachers (ITEST) program in…
Descriptors: Educational Technology, Technology Uses in Education, STEM Education, Teaching Methods
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Jonas Tillmann; Claas Wegner – International Journal of Research in Education and Science, 2024
Satellite laboratories, designed to ignite interest in technical and computer science topics, employ cross-age peer tutoring and physical computing platforms. Catering to students from 5th grade onwards, these laboratories are led by tutors from 9th grade onwards. Employing a design-based research approach, the project aims to comprehensively…
Descriptors: Computer Science Education, Tutoring, STEM Education, Secondary School Students
Nichole Danielle Viderman – ProQuest LLC, 2021
The purpose of this qualitative descriptive study is to examine how 3rd-8th grade teachers describe their use of educational technology for experiential learning in mathematics in the Southwestern United States. David Kolb et al. (2001) experiential learning theory guided the two research questions on the level of use and how teachers described…
Descriptors: Mathematics Instruction, Experiential Learning, Grade 3, Grade 4
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Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness
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Seage, Steven J.; Türegün, Mehmet – International Journal of Research in Education and Science, 2020
Science, technology, engineering, and mathematics (STEM) programs serving students from low socioeconomic areas are understudied in the literature. More research studies need to be conducted to make informed instructional decisions for students who may be at a disadvantage compared to their peers from higher socioeconomic areas. The purpose of…
Descriptors: Blended Learning, STEM Education, Science Achievement, Elementary School Students
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Hwang, Gwo-Haur; Chu, Hui-Chun; Chen, Beyin; Cheng, Zheng Shan – International Journal of Distance Education Technologies, 2014
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style which has been called context-aware ubiquitous learning. Most context-aware ubiquitous learning…
Descriptors: Web 2.0 Technologies, Electronic Learning, Educational Technology, Experiential Learning
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Lai, Chih-Hung; Chen, Fei-Ching; Yang, Jie-Chi – International Journal of Distance Education Technologies, 2014
The purpose of this study was to analyze how mobile technologies were incorporated and implemented in an outdoor learning activity. Two classes of primary school students participated in the experiment. Using activity theory as an analytical framework, it is found that underlying tensions provided rich insights into system dynamics and that…
Descriptors: Conflict, Handheld Devices, Electronic Learning, Field Trips
Lisenbee, Peggy; Hallman, Christine; Landry, Debbie – Geography Teacher, 2015
Geocaching is an inquiry-based activity encouraging creativity, active learning, and real-world problem solving. As such, it is an educational opportunity for students in all grade levels. Educators benefit by observing students using higher-order thinking instead of rote learning offered by using traditional worksheets, tests, or quizzes. Also,…
Descriptors: Geography Instruction, Inquiry, Active Learning, Navigation
Winner, Douglas G. – ProQuest LLC, 2012
The intent of this qualitative research was to use an ethnographic, case study design to examine the self-efficacy of the elementary teacher and how it affects his/her willingness to engage in student-centered practices of technology use. The study was based around three themes: the beliefs and attitudes of the elementary teacher toward technology…
Descriptors: Self Efficacy, Elementary School Teachers, Technology Uses in Education, Qualitative Research
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Lai, Chih-Hung; Yang, J.-C.; Chen, F.-C.; Ho, C.-W.; Chan, T.-W. – Journal of Computer Assisted Learning, 2007
Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile technology system were designed to facilitate…
Descriptors: Grade 5, Teaching Methods, Experiential Learning, Telecommunications
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