Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 2 |
Grade 7 | 2 |
Group Dynamics | 2 |
Affordances | 1 |
Animal Husbandry | 1 |
Case Studies | 1 |
Citizen Participation | 1 |
Cooperative Learning | 1 |
Ecology | 1 |
Educational Games | 1 |
Foreign Countries | 1 |
More ▼ |
Author
Farber, Matthew | 1 |
Lee, Silvia Wen-Yu | 1 |
Liang, Jyh-Chong | 1 |
Shih, Meilun | 1 |
Tseng, Yi-Chen | 1 |
Zieger, Laura | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Grade 7 | 2 |
Elementary Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
New Jersey | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lee, Silvia Wen-Yu; Shih, Meilun; Liang, Jyh-Chong; Tseng, Yi-Chen – British Journal of Educational Technology, 2021
The purpose of this study was to investigate the affordances of participatory simulations by comparing students' models of engagement and science learning outcomes in a multi-team participatory simulated game (MPSG) and a single-team participatory simulated game (SPSG). Two versions of a mobile-based game about marine fishery management were…
Descriptors: Learner Engagement, Animal Husbandry, Marine Education, Ecology
Zieger, Laura; Farber, Matthew – Journal of Interactive Learning Research, 2012
Technological advances on the Internet now enable students to develop participation skills in virtual worlds. Similar to controlling a character in a video game, multi-user virtual environments, or MUVEs, allow participants to interact with others in synchronous, online settings. The authors of this study created a link between MUVEs and…
Descriptors: Virtual Classrooms, Social Studies, Grade 7, Citizen Participation