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Nunes, Paula Sofia; Catarino, Paula; Martins, Paulo; Nascimento, Maria Manuel – Contemporary Educational Technology, 2023
There are several educational software (ES) used in the classroom environment for the teaching and learning of geometric contents that are part of the Portuguese basic education mathematics program. There are studies that show that the use of this type of artifact has a fundamental role in the behavior of students, raising, among other aspects, a…
Descriptors: Foreign Countries, Computer Software Evaluation, Grade 7, Computer Uses in Education
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Yaftian, Narges; Barghamadi, Saeid – Journal of Research and Advances in Mathematics Education, 2022
In Iran and many other parts of the world, teaching and learning mathematics has confronted students and teachers with many challenges such as lack of motivation and increased anxiety. Thus, the current situation should be changed and shifted to active methods. One of the active methods is teaching with the help of multimedia. The purpose of this…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematics Anxiety, Comparative Analysis
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Coskun, Mehmet; Koç, Yasemin – Psycho-Educational Research Reviews, 2021
The purpose of this study is to investigate the effect of augmented reality and mobile application supported instruction on students' academic achievement, attitude towards astronomy, anxiety and motivation towards learning science in the "Solar System and Beyond/Earth and Universe" units in seventh grade Science lesson. In the study,…
Descriptors: Computer Simulation, Computer Software, Handheld Devices, Technology Integration
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Lavy, Ilana – International Journal of Information and Communication Technology Education, 2021
This article describes a unique ongoing experience of learning programming via engagement in music programming of known melodies. Seventh and eighth graders participated in 10 lessons of weekly activity. Via the programming of melodies, using the Scratch 2.0 environment, they became acquainted with basic concepts of programming such as methods,…
Descriptors: Teaching Methods, Computer Science Education, Programming, Music
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Li, Shan; Zheng, Juan – Asia-Pacific Education Researcher, 2018
The one-to-one computing environment provides students adaptive and individualized learning experiences, which has the great potential to enhance their learning performances, but it also requires students to actively motivate themselves to self-regulate their learning processes. This study examined the relationships between self-efficacy, task…
Descriptors: Self Efficacy, Grade 7, Learning Experience, Learning Processes
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van der Meij, H.; van der Meij, J. – Journal of Computer Assisted Learning, 2016
This study investigates how well a video tutorial for software training that is based on Demonstration-Based Teaching supports user motivation and performance. In addition, it is studied whether reviews significantly contribute to these measures. The Control condition employs a tutorial with instructional features added to a dynamic task…
Descriptors: Grade 7, Video Technology, Tutorial Programs, Computer Software
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Putri, Annisa Utami; Rusyati, Lilit; Rochintaniawati, Diana – Journal of Science Learning, 2018
This study investigated the impact of the problem-solving model on students' concept mastery and motivation in learning heat based on gender. The method which was used in this research was quasi-experiment with pretest-posttest design in girls and boys class. Data are collected from girl class (N=16) and boys class (N=16) of a 7th grade in one of…
Descriptors: Pretests Posttests, Taxonomy, Gender Differences, Bilingual Schools
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
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Baker, Ryan; Walonoski, Jason; Heffernan, Neil; Roll, Ido; Corbett, Albert; Koedinger, Kenneth – Journal of Interactive Learning Research, 2008
In recent years there has been increasing interest in the phenomena of "gaming the system," where a learner attempts to succeed in an educational environment by exploiting properties of the system's help and feedback rather than by attempting to learn the material. Developing environments that respond constructively and effectively to…
Descriptors: Educational Environment, Student Attitudes, Student Motivation, Computer Assisted Instruction
Technology & Learning, 2007
Today, Mac computers offer schools an easy and powerful way to engage students in learning, foster 21st century skills and leverage existing software assets. Innovative software and hardware built into the Mac allows students to demonstrate their individual strengths--empowering them to be creators of content, rather than just consumers. Judging…
Descriptors: Computer Software, Educational Technology, Computer Oriented Programs, Technology Integration
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Biggs, Marie C.; Homan, Susan P.; Dedrick, Robert; Minick, Vanessa; Rasinski, Timothy – Reading Psychology, 2008
Software that teaches users to sing in tune and in rhythm while providing real-time pitch tracking was used in a study of struggling middle school readers. The software, Carry-a-Tune (CAT) was originally developed to improve singing; however, since it involves a repeated reading format, we used it to determine its effect on comprehension and…
Descriptors: Matched Groups, Reading Comprehension, Singing, Reading Instruction
Novotna, Jarmila, Ed.; Moraova, Hana, Ed.; Kratka, Magdalena, Ed.; Stehlikova, Nad'a, Ed. – International Group for the Psychology of Mathematics Education, 2006
This document contains the second volume of the proceedings of the 30th Annual Conference of the International Group for the Psychology of Mathematics Education. Conference presentations are centered around the theme "Mathematics at the Centre." This volume features 60 research reports by presenters with last names beginning between Abr…
Descriptors: Program Effectiveness, Foreign Countries, Middle Schools, Textbooks