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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Robutti, Ornella – International Journal for Technology in Mathematics Education, 2006
This report is part of a long-term research on the construction of mathematical meanings through the interaction with various technologies. The research involved a set of teaching experiments based on body motion with sensors and calculators at different school levels, from kindergarten to secondary school. Here I refer to the one developed in a…
Descriptors: Motion, Grade 8, Mathematical Concepts, Information Technology