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Showing 1 to 15 of 48 results Save | Export
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Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
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Sofiana, Nina; Mubarok, Husni – International Journal of Instruction, 2020
This study is aimed at finding the impact of Englishgame-based Mobile Application (EBMA) on reading achievement and learning motivation of the students. It is an experimental research which uses test and questionnaire to gather the data. 119 samples (58 students of experimental group and 61 students of control group) are selected from eighth grade…
Descriptors: Game Based Learning, Reading Achievement, Learning Motivation, Instructional Effectiveness
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Tai, Tzu-Yu; Chen, Howard Hao-Jan – Interactive Learning Environments, 2023
Willingness to communicate (WTC) is considered to be an important factor contributing to successful foreign language learning. Many studies aim at finding effective tools for enhancing WTC. With the support of AI and Automatic Speech Recognition technology, intelligent personal assistants (IPAs) seem to have potentials in improving foreign…
Descriptors: Grade 8, English (Second Language), English Language Learners, Language Attitudes
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Andic, Branko; Cvjeticanin, Stanko; Lavicza, Zsolt; Maricic, Mirjana; Novovic, Tatjana; Steševic, Danijela – Research in Science & Technological Education, 2021
Background: Exploring using constructivist learning has become a focus of educational research in recent years. However, no available research has been found which examines the contribution of constructivist learning through the implementation of handheld computers and tablets (in the literature, a constructivist mobile learning environment refers…
Descriptors: Elementary School Science, Biology, Constructivism (Learning), Electronic Learning
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Katemba, Caroline V. – Acuity: Journal of English Language Pedagogy, Literature and Culture, 2021
Living in this era of globalization and in the 4.0 industrial revolution, we cannot get away from technology because it has integrated into our lives and has penetrated the educational system. There were studies done on the use of mobile-assisted language learning (MALL) to improve students' vocabulary achievement in other parts of the world and…
Descriptors: Vocabulary Development, Achievement Gains, Handheld Devices, Telecommunications
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Armstrong, Alayne – Canadian Journal of Science, Mathematics and Technology Education, 2022
In recent years, the use of personal electronic devices has become widespread in Canadian society, and many Canadian schools are adopting "bring your own device" policies. This exploratory research investigates the technological practices of middle years students with mathematics learning disabilities who use personal electronic devices…
Descriptors: Mathematics Instruction, Middle School Students, Student Attitudes, Learning Disabilities
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Sedlar, Agneš R.; Roncevic, Tamara N.; Horvat, Saša A. – International Baltic Symposium on Science and Technology Education, 2023
The content of organic chemistry is closely related to our everyday life, to nature, and to the human body. Illustrations play a big role in the acquisition of the course material, especially if those help to make the interpretation of the textual content easier. Hybrid illustrations are made up of combinations of realistic images (photographs,…
Descriptors: Interaction, Scientific Concepts, Science Education, Grade 8
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Cheng Zeng; Linda Fisher – ECNU Review of Education, 2024
Purpose: Mobile-assisted language learning (MALL) apps such as Duolingo have great potential for promoting learners' motivation to learn a second language (L2). However, little research has investigated how this motivational impact takes place. Additionally, despite the flexibility of mobile learning, most existing studies are conducted in…
Descriptors: Second Language Learning, Handheld Devices, English (Second Language), Foreign Countries
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Yaniawati, Poppy; Maat, Siti Mistima; Supianti, In In; Fisher, Dahlia – European Journal of Educational Research, 2022
This study aims to develop a mathematics learning application, namely Android-based mobile learning to increase students' High Order Thinking Skills (HOTs). The result of mathematics learning media is a valid and practical mobile learning application product. "Mastering Math" is the name of a mathematics e-learning application designed…
Descriptors: Mathematics Instruction, Thinking Skills, Telecommunications, Handheld Devices
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2021
Remote association requires players to use their mental transformation to identify objects' relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: [characters omitted], where the answer is [character omitted]) to explore learners' cognitive and affective effects, and then eighth grade…
Descriptors: Computer Games, Grade 8, Telecommunications, Handheld Devices
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Rönn, Charlotta; Pettersson, Daniel – Educational Assessment, Evaluation and Accountability, 2023
In contemporary ways of thinking about education there is an enhanced focus on individual students' results and less on students' collaborative processes for attaining good results. This may appear peculiar, given that the Swedish curriculum for the nine-year compulsory school states that students should be given opportunities to compose texts…
Descriptors: Foreign Countries, Secondary School Students, Grade 8, Grade 9
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Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
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Seher Avcu; Deniz Eroglu – Journal of Inquiry Based Activities, 2023
In this study, a STEM activity was designed and implemented for eighth-grade students. The activity was used with thirty students and involved the construction of various hologram pyramids. During the activity, the mathematical concepts used in designing the hologram pyramids were discussed and the resulting hologram images were compared…
Descriptors: STEM Education, Learning Activities, Grade 8, Mathematical Concepts
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Rust, Julie – Teachers College Record, 2021
Background: Researchers interested in more playful literacy practices often abandon school-related contexts to instead follow young people to after-school settings, community spaces, social spaces, home environments, and online hangouts. However, play also makes itself visible, even (and sometimes especially) in more formalized learning spaces.…
Descriptors: Play, Intermode Differences, Learning Modalities, Grade 6
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Zulfiani, Z.; Suwarna, Iwan Permana; Miranto, Sujiyo – International Journal of Instruction, 2021
Ubiquitous learning has recently gained increasing popularity in the education sector, which significantly increased the efficiency of individual and collaborative learning. The aim of this study is to develop an Android version of science education-adaptive learning system (ScEd-ALS) as a science learning medium to accommodate various learning…
Descriptors: Academic Achievement, Handheld Devices, Telecommunications, Science Teachers
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