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Yates, Shirley M.; Lockwood, Michelle – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
Poor mathematics achievement in middle school students is evident in many countries. While some of the difficulties can be attributed to student related factors, there is considerable evidence that computational automaticity is essential for mathematics achievement. A QuickSmart (QS) mathematics intervention program was trialled with a group of…
Descriptors: Intervention, Middle School Students, Low Achievement, Mathematics Achievement
Thornton, Steve; Quinane, Mary; Galluzzo, Gina; Taylor, Debbie – Mathematics Education Research Group of Australasia, 2010
This paper reports on the structure and impact of a one on one numeracy intervention project conducted during 2009 with students in years 1, 4 and 8. The project was built on a Reading Recovery model, using research into how the brain learns mathematics and ideas of threshold concepts. Teachers were provided time to work individually with students…
Descriptors: Mathematics Curriculum, Mathematics Education, Intervention, Pilot Projects
Way, Judith – International Association of School Librarianship, 2010
"Guitar Hero" is a video game where one or more players use a specially made game-style guitar to play along to popular and well-known songs. Players need to match the correct notes and timings of the sings. An on-screen guide shows players which notes to play, when. There are levels of difficulty in the game, as well as the choices to…
Descriptors: Foreign Countries, Video Games, Numeracy, Music