NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Saleheen, Firdous; Wang, Zicong; Picone, Joseph; Butz, Brian P.; Won, Chang-Hee – Advances in Engineering Education, 2018
In order to provide an on-demand, open electrical engineering laboratory, we developed an innovative software-based Virtual Open Laboratory Teaching Assistant (VOLTA). This web-based virtual assistant provides laboratory instructions, equipment usage videos, circuit simulation assistance, and hardware implementation diagnostics. VOLTA allows…
Descriptors: Electronic Equipment, Energy Education, Electronics, Engineering Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lin, Jian-Wei; Szu, Yu-Chin; Lai, Ching-Neng – International Review of Research in Open and Distributed Learning, 2016
Group awareness can affect student online learning while self-regulation also can substantially influence student online learning. Although some studies identify that these two variables may partially determine learning behavior, few empirical studies or thorough analyses elucidate the simultaneous impact of these two variables (group awareness…
Descriptors: Group Dynamics, Online Courses, Educational Technology, Self Control
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Hung-Hsu; Lai, Yen-Shou; Lo, Shih-Che; Yu, Pao-Ta – Educational Technology & Society, 2015
The paper investigates the impact of learning effects on the study of life-like multimedia materials (LMMs) which are produced by the LMM tool. Teachers can readily utilize the tool to make the LMMs for their instructions in traditional classrooms. When students study the LMMs out of class, they can realistically recall teacher's teaching…
Descriptors: Multimedia Materials, Multimedia Instruction, Quasiexperimental Design, Teaching Methods
Swab, A. Geoffrey – ProQuest LLC, 2012
This study of cooperative learning in post-secondary engineering education investigated achievement of engineering students enrolled in two intact sections of a computer-aided drafting (CAD) course. Quasi-experimental and qualitative methods were employed in comparing student achievement resulting from out-of-class cooperative and individualistic…
Descriptors: Engineering Education, Postsecondary Education, Cooperative Learning, Academic Achievement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Berry, Thomas – American Journal of Business Education, 2008
Pre-tests are a non-graded assessment tool used to determine pre-existing subject knowledge. Typically pre-tests are administered prior to a course to determine knowledge baseline, but here they are used to test students prior to topical material coverage throughout the course. While counterintuitive, the pre-tests cover material the student is…
Descriptors: Pretesting, Prior Learning, Student Motivation, Money Management