Publication Date
In 2025 | 1 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 28 |
Since 2016 (last 10 years) | 49 |
Since 2006 (last 20 years) | 56 |
Descriptor
Source
Author
Publication Type
Journal Articles | 35 |
Reports - Research | 35 |
Collected Works - Proceedings | 10 |
Books | 6 |
Dissertations/Theses -… | 5 |
Collected Works - General | 3 |
Reports - Descriptive | 3 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Location
China | 6 |
Turkey | 4 |
Japan | 3 |
Spain | 3 |
United States | 3 |
Australia | 2 |
Brazil | 2 |
Estonia | 2 |
Germany | 2 |
Greece | 2 |
Ireland | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
California Critical Thinking… | 1 |
Motivated Strategies for… | 1 |
Patterns of Adaptive Learning… | 1 |
Program for International… | 1 |
State Trait Anxiety Inventory | 1 |
Teachers Sense of Efficacy… | 1 |
What Works Clearinghouse Rating
Ford, Deana J.; Luke, Sara E.; Vaughn, S. Michelle; Fulchini-Scruggs, Angelica – Journal of Educational Technology Systems, 2023
The purpose of this study was to investigate the impact explicit teaching of metacognition had on preservice teachers' metacognitive awareness and accuracy of whole group discussions using virtual simulations. One class of preservice teachers was randomly assigned to the explicit metacognitive teaching group, while the other class was assigned to…
Descriptors: Computer Simulation, Metacognition, Accuracy, Preservice Teachers
Cavalcante-Pimentel, Fernando-Silvio; Morais-Marques, Margarida; Barbosa-de-Sales-Junior, Valdick – Comunicar: Media Education Research Journal, 2022
The relationship between digital games and the mobilization of cognitive and metacognitive learning strategies deserves attention and needs research that contributes to the understanding of how these strategies can favor the teaching and learning processes. This study describes how university students over 18 years of age mobilize cognitive and…
Descriptors: Learning Strategies, Computer Games, College Students, Metacognition
Marta Modrego-Alarcón; Héctor Morillo; Daniel Campos; María Teresa Navarro-Gil; Jesús Montero-Marín; Alicia Monreal-Bartolomé; Javier García-Campayo; Yolanda López-Del-Hoyo – Journal of Computing in Higher Education, 2025
Mindfulness practices have proven to be effective for improving the mental health of many populations, including university students. However, these practices can be challenging for naive meditators. Virtual reality (VR) can create virtual scenarios that facilitate the practice of mindfulness. This study presents secondary data from a randomized…
Descriptors: Computer Simulation, Metacognition, Technology Uses in Education, Universities
Lajoie, Susanne P.; Li, Shan; Zheng, Juan – Interactive Learning Environments, 2023
Monitoring one's learning activities is a key component of self-regulated learning (SRL) leading to successful learning and performance outcomes across settings. Achievement emotions also play an important part in SRL and consequently student learning outcomes. However, there is little research on how specific types of monitoring (i.e.…
Descriptors: Medical Students, Metacognition, Medical Evaluation, Evaluative Thinking
Wilson, Jahi – ProQuest LLC, 2023
The purpose of the current study was to examine the effectiveness of virtual reality as a creative adaptive learning tool to help participants control their perceived stress and, in turn, their psychological well-being. The study leveraged humanistic learning theory to conceptualize findings. 353 participants were recruited from five high schools…
Descriptors: Computer Simulation, Anxiety, Well Being, Prediction
Çini, Ahsen; Järvelä, Sanna; Dindar, Muhterem; Malmberg, Jonna – Metacognition and Learning, 2023
Metacognitive awareness is knowing about learners' own thinking and learning, facilitated by introspection and self-evaluation. Although metacognitive functions are personal, they cannot be explained simply by individual conceptions, especially in a collaborative group learning context. This study considers metacognitive awareness on multiple…
Descriptors: Metacognition, Video Technology, Measures (Individuals), Problem Solving
Lim, Siet Fah; Kamin, Yusri – International Journal of Learning Technology, 2023
This study aims to design and develop a framework for designing a metacognitive-supported augmented reality application for teaching and learning basic pneumatic systems. This multi-method study with the fuzzy delphi method (FDM) and interpretive structural modelling (ISM) approach involved 12 experts in multidisciplinary fields. The data was…
Descriptors: Computer System Design, Computer Simulation, Expertise, Multimedia Instruction
Skinner, Timothy J. – ProQuest LLC, 2023
There have been few, if any, metacognitive studies conducted on what community college students think about their learning when augmented reality technology is introduced to the learning environment. This qualitative collective case study looked at how emerging technologies, specifically augmented reality, within a community college classroom…
Descriptors: Community College Students, Student Attitudes, Metacognition, Simulated Environment
Lisa Stark; Andreas Korbach; Roland Brünken; Babette Park – Journal of Computer Assisted Learning, 2024
Background: Both learning and problem solving are major goals of complex problem solving in engineering education. The order of knowledge construction and problem solving in learning through problem solving, however, has not been explained in current literature. Objectives: To understand their relationships, this study compared the effects of…
Descriptors: Metacognition, Multimedia Instruction, Multimedia Materials, Eye Movements
Parvin K. Taraz – ProQuest LLC, 2020
The purpose of this study was to explore the effect of mindfulness coaching on preservice teachers' self-efficacy and mindfulness, utilizing a mixed-reality simulation environment. Data was collected via a concurrent embedded mixed methods design. This study involved a treatment group of preservice teacher participants that received mindfulness…
Descriptors: Metacognition, Coaching (Performance), Preservice Teachers, Self Efficacy
Kaplan-Rakowski, Regina; Johnson, Karen R.; Wojdynski, Tomasz – Smart Learning Environments, 2021
Advocates of meditation claim that it can improve various aspects of life, including health, attention, thinking, and learning. The purpose of this empirical, quantitative, between-subject study was twofold. First, it compared the effectiveness of meditation delivered through virtual reality versus video, as measured by students' test scores.…
Descriptors: College Students, Computer Simulation, Relaxation Training, Metacognition
Li, Shan; Huang, Xiaoshan; Wang, Tingting; Pan, Zexuan; Lajoie, Susanne P. – Journal of Learning Analytics, 2022
This study examines the temporal co-occurrences of self-regulated learning (SRL) activities and three types of knowledge (i.e., task information, domain knowledge, and metacognitive knowledge) of 34 medical students who solved two tasks of varying complexity in a computer-simulated environment. Specifically, we explored how task complexity…
Descriptors: Correlation, Metacognition, Task Analysis, Difficulty Level
Wu, Wei-Long; Hsu, Yen; Yang, Qi-Fan; Chen, Jiang-Jie; Jong, Morris Siu-Yung – Interactive Learning Environments, 2023
In recent years, several researchers have introduced spherical video-based virtual reality (SVVR) into classroom teaching to help students learn different subjects. In SVVR learning, learners are typically presented with great autonomy over their learning process. Therefore, learners should engage in self-regulated strategy (SRS) learning in order…
Descriptors: Learning Strategies, Video Technology, Computer Simulation, Academic Achievement
Magana, Alejandra J.; Fennell, Hayden W.; Vieira, Camilo; Falk, Michael L. – Journal of Engineering Education, 2019
Background: Modeling and simulation practices have become commonplace in modern engineering, but in-depth research on the development of modeling and simulation expertise is needed to identify the learning processes involved in successfully acquiring these skills. Purpose: This study investigated student dimensions of expertise when engaged in…
Descriptors: Undergraduate Students, Engineering Education, Mathematical Models, Computer Simulation
Li, Shan; Zheng, Juan; Lajoie, Susanne P. – Educational Technology & Society, 2022
Examining the sequential patterns of self-regulated learning (SRL) behaviors is gaining popularity to understand students' performance differences. However, few studies have looked at the transition probabilities among different SRL behaviors. Moreover, there is a lack of research investigating the temporal structures of students' SRL behaviors…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Metacognition, Sequential Approach