Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Chen, Guanhua | 1 |
Cohen, Anat | 1 |
Ezra, Orit | 1 |
Gal, Kobi | 1 |
Hershkovitz, Arnon | 1 |
Hou, Xinying | 1 |
Levy, Ben | 1 |
McLaren, Bruce M. | 1 |
Nguyen, Huy Anh | 1 |
Segal, Avi | 1 |
Stamper, John | 1 |
More ▼ |
Publication Type
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Journal Articles | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Education | 3 |
Grade 5 | 3 |
Intermediate Grades | 3 |
Middle Schools | 3 |
Grade 4 | 1 |
Grade 6 | 1 |
Junior High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Cohen, Anat; Ezra, Orit; Hershkovitz, Arnon; Tzayada, Odelia; Tabach, Michal; Levy, Ben; Segal, Avi; Gal, Kobi – Educational Technology Research and Development, 2021
Personalizing the use of educational mathematics applets to fit learners' characteristics poses a great challenge. The present study adopted a unique approach by comparing personalization processes implemented by a machine to those implemented by a human teacher. Given the different affordances--the machine's access to historical log file data,…
Descriptors: Mathematics Instruction, Comparative Analysis, Pedagogical Content Knowledge, Teaching Methods
Nguyen, Huy Anh; Hou, Xinying; Stamper, John; McLaren, Bruce M. – International Educational Data Mining Society, 2020
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point,"…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness
Chen, Guanhua – ProQuest LLC, 2018
This study is part of a larger design study that iteratively improves a robotics programming curriculum as well as a computational thinking (CT) instrument. Its focus was majorly on CT assessment and particularly on an online CT instrument with logging functionality that can store a student's problem-solving process by recording interactions…
Descriptors: Elementary School Students, Test Construction, Cognitive Tests, Computer Assisted Testing