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Pamela S. Lottero-Perdue; Heidi L. Masters; Jamie N. Mikeska; Meredith Thompson; Meredith Park Rogers; Dionne Cross Francis – Science Education, 2024
Engaging children in argumentation-focused discussions is essential to helping them collaboratively make sense of scientific phenomena. To support this effort, teachers must listen and be responsive to students' ideas to move the discussion forward with the goal of reaching consensus. Given the complexity of this ambitious science teaching…
Descriptors: Elementary School Teachers, Preservice Teachers, Discussion (Teaching Technique), Persuasive Discourse
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Fazal, Tanisha M.; Sanchez, Maria – Journal of Political Science Education, 2023
We report on the development and use of a course-long, online simulation in a recent, upper-level undergraduate course on the International Relations of COVID-19. We demonstrate how to conduct a simulation in an entirely online environment by including a description of our processes and logistical advice, guidance, and specific examples. This…
Descriptors: Computer Simulation, International Relations, COVID-19, Pandemics
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Chen, Hsin-I; Sevilla-Pavón, Ana – Language Learning & Technology, 2023
This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including head movements, gestures, facial expression, body posture, and spatial juxtaposition, to negotiate for meaning in an immersive virtual reality (VR) environment. Ten ELF learners participated in a TaiwanSpain VR virtual exchange project and…
Descriptors: Computer Mediated Communication, Computer Simulation, English (Second Language), Second Language Learning
Michele Meinke Kroll – ProQuest LLC, 2023
Online courses include the design for student interaction to support effective learning. Studies have shown that online discussion boards are a useful option to engage students. However, with new emerging digital technologies such as Virtual Reality (VR), the question remains to what extent or in what ways these immersive technologies can be used…
Descriptors: Online Courses, Discussion (Teaching Technique), Computer Mediated Communication, Computer Simulation
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Gregory M. Francom; Melissa Luckett; Stephanie M. Spearman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Multi-user virtual environments (MUVEs) have great potential for supporting learning experiences with a high social and teaching presence. One particular MUVE of note is Mozilla Hubs, a system of open-source virtual worlds that allow users to join sessions and interact as avatars. To date, prior studies have not examined teaching and social…
Descriptors: Educational Technology, Computer Simulation, Interpersonal Relationship, In Person Learning
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Song, Donggil; Oh, Eun Young; Hong, Hyeonmi – Educational Technology & Society, 2022
The aim of this study is to evaluate the effects of a teaching simulation activity that uses a chatbot on preservice teachers' efficacy. Forty-six preservice teachers were asked to teach the chatbot the topic of school violence and how to handle it. They were assigned to one of three groups: Teaching a chatbot whose attitude was impolite, polite,…
Descriptors: Simulation, Computer Mediated Communication, Artificial Intelligence, Student Attitudes
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Agustí Canals; Josep Cobarsí-Morales; Eva Ortoll – Online Learning, 2025
The idea of social capital as the value obtainable from an individual's social relationships has been used to study many organizational and social settings, but rarely virtual environments. We used data from an online higher education institution to examine how an individual's social capital derived from her position in the social structure…
Descriptors: Online Courses, Social Capital, Academic Achievement, Social Structure
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Alexis Harerimana; Kristin Wicking; Narelle Biedermann; Karen Yates – Educational Research, 2024
Background: The research interview is a valuable tool for collecting data in qualitative studies. All education researchers, whether novice or experienced, need to prepare carefully when planning to conduct interviews. Thus, how best to assist newer researchers to acquire interviewing skills for the purpose of collecting research data remains an…
Descriptors: Educational Research, Research Methodology, Interviews, Researchers
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Mark Anthony D. Abenir; Lara Katrina T. Mendoza; Leslie V. Advincula-Lopez; Eugene G. Panlilio – Journal of Higher Education Outreach and Engagement, 2025
This study investigates how communities perceive students' cultural sensitivity and adaptability in electronic service-learning (e-SL) programs, focusing on Ateneo de Manila University in the Philippines. Employing qualitative methodology that incorporates online in-depth interviews and surveys, the research fills a gap by concentrating on…
Descriptors: Service Learning, Outreach Programs, Communication Skills, Institutional Characteristics
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Kathleen M. Randolph; Glenna M. Billingsley; Cathy N. Thomas – Journal of Special Education Apprenticeship, 2024
This study investigated the efficacy of two distinct virtual training platforms, TeachLivE™ and Zoom with actors, in preparing preservice practitioners for behavior management in real-world settings. This exploratory study aimed to investigate individual participant skill acquisition and assess which platform better equipped participants with the…
Descriptors: Computer Simulation, Skill Development, Computer Mediated Communication, Educational Technology
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Emeka Anaza; Paul Mabrey; Mikihiro Sato; Olivia Miller; Julia Thompson – Sport Management Education Journal, 2023
This research explored the usefulness of a mock-interview assignment through collaborative work between sport and recreation management faculty and communication center staff. The assignment paired entry-level undergraduate students working on mock-interviewing skills as job applicants with upper level undergraduate students acting as hiring…
Descriptors: Undergraduate Students, Employment Interviews, Communication Skills, Job Skills
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Sprenger, David A.; Schwaninger, Adrian – British Journal of Educational Technology, 2023
The technology acceptance model (TAM) uses perceived usefulness and perceived ease of use to predict the intention to use a technology which is important when deciding to invest in a technology. Its extension for e-learning (the general extended technology acceptance model for e-learning; GETAMEL) adds subjective norm to predict the intention to…
Descriptors: Video Technology, Demonstrations (Educational), Prediction, Intention
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Lyn, Josephine Chan Ie – TESL-EJ, 2022
Due to the COVID-19 pandemic, lecturers of higher learning institutions had to pivot quickly from face-to-face classes to online classes. The new normal of online teaching and learning challenged lecturers in keeping their students engaged, especially when teaching a language course that heavily focuses on the writing component. The purpose of…
Descriptors: Educational Technology, Electronic Learning, Simulation, Business Communication
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Canto, Silvia; Jauregi-Ondarra, Kristi – Research-publishing.net, 2021
Game-based learning is gaining popularity in language education. For the present study, three games were developed with a central focus on intercultural interaction to be played internationally in dyads or small groups using Video-Communication (VC) tools or a Virtual World (VW). The interactions were carried out in Spanish as a Lingua Franca (LF)…
Descriptors: Interaction, Game Based Learning, Learner Engagement, Second Language Learning
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Kelly Davis McCauley – Management Teaching Review, 2024
The Networking "Menu" is a customizable learning experience for online students to explore various ways to network virtually and to sharpen their networking skills. The "menu" offers four networking options for students to select from. Some networking options require that students network with their peers via virtual platforms…
Descriptors: Social Networks, College Students, Business Administration Education, Online Courses
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