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Türel, Vehbi – Journal of Learning and Teaching in Digital Age, 2023
In this study, 56 participants' (N=56) perceptions towards dual coding in design of audio-only listening texts (i.e. re-provision of the same audio-only listening texts in the form of audio-only listening texts + keywords or supplementary contextual visuals + keywords at non-initial phases of the while listening stage) in a hypermedia listening…
Descriptors: Hypermedia, Coding, Listening, Listening Comprehension
Vasconcelos, Lucas; Kim, ChanMin – Educational Technology Research and Development, 2022
National and state science learning standards urge K-12 educators to offer authentic Science, Technology, Engineering, and Mathematics learning experiences. One way to fulfill this goal is to prepare preservice science teachers to integrate computer science skills, such as coding, into science education learning contexts that can benefit from it.…
Descriptors: Preservice Teachers, Science Teachers, Coding, Simulation
Zhizezhang Gao; Haochen Yan; Jiaqi Liu; Xiao Zhang; Yuxiang Lin; Yingzhi Zhang; Xia Sun; Jun Feng – International Journal of STEM Education, 2025
Background: With the increasing interdisciplinarity between computer science (CS) and other fields, a growing number of non-CS students are embracing programming. However, there is a gap in research concerning differences in programming learning between CS and non-CS students. Previous studies predominantly relied on outcome-based assessments,…
Descriptors: Computer Science Education, Mathematics Education, Novices, Programming
Mangaroska, Katerina; Sharma, Kshitij; Gaševic, Dragan; Giannakos, Michail – Journal of Computer Assisted Learning, 2022
Background: Problem-solving is a multidimensional and dynamic process that requires and interlinks cognitive, metacognitive, and affective dimensions of learning. However, current approaches practiced in computing education research (CER) are not sufficient to capture information beyond the basic programming process data (i.e., IDE-log data).…
Descriptors: Cognitive Processes, Psychological Patterns, Problem Solving, Programming
Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
Pishtari, Gerti; Prieto, Luis P.; Rodriguez-Triana, Maria Jesus; Martinez-Maldonado, Roberto – Journal of Learning Analytics, 2022
This research was triggered by the identified need in literature for large-scale studies about the kinds of designs that teachers create for mobile learning (m-learning). These studies require analyses of large datasets of learning designs. The common approach followed by researchers when analyzing designs has been to manually classify them…
Descriptors: Scaling, Classification, Context Effect, Telecommunications
Koole, Marguerite; Elian, Kaleigh – International Journal of Mobile and Blended Learning, 2022
In the Winter semester of 2020 during a multimedia design and production class for pre-service teachers, the students were introduced to basic computer coding concepts such as variables, conditional statements, various expressions, logic, and syntax. For their final project, the students were asked to create an interactive instructional app using…
Descriptors: Design, Multimedia Instruction, Preservice Teachers, Teacher Education Programs
Werth, Alexandra; West, Colin G.; Lewandowski, H. J. – Physical Review Physics Education Research, 2022
Over the last decade, course-based undergraduate research experiences (CUREs) have been recognized as a way to improve undergraduate science, technology, engineering, and mathematics education by engaging students in authentic discovery. CUREs have been shown to have positive benefits similar to traditional undergraduate research experiences;…
Descriptors: Physics, Science Instruction, COVID-19, Pandemics
West, Richard E.; Thomas, Rebecca A.; Bodily, Robert; Wright, Casey; Borup, Jered – Educational Technology Research and Development, 2017
In this paper we explore the academic productivity of universities in the field of Instructional Design and Technology according to three types of publically available data: (1) publication in 20 leading journals, (2) representation in the "Handbook of Educational Communications Technology," and (3) reception of professional organization…
Descriptors: Instructional Design, Productivity, Universities, Information Technology
Zagallo, Patricia; Meddleton, Shanice; Bolger, Molly S. – CBE - Life Sciences Education, 2016
We present our design for a cell biology course to integrate content with scientific practices, specifically data interpretation and model-based reasoning. A 2-year research project within this course allowed us to understand how students interpret authentic biological data in this setting. Through analysis of written work, we measured the extent…
Descriptors: Undergraduate Students, Science Education, Cytology, Instructional Design
Lyons, Kayley; McLaughlin, Jacqueline E.; Khanova, Julia; Roth, Mary T. – Advances in Health Sciences Education, 2017
Cognitive apprenticeship theory emphasizes the process of making expert thinking "visible" to students and fostering the cognitive and meta-cognitive processes required for expertise. The purpose of this review was to evaluate the use of cognitive apprenticeship theory with the primary aim of understanding how and to what extent the…
Descriptors: Apprenticeships, Health Sciences, Medical Education, Cognitive Processes
Casey, Gail; Wells, Muriel – Journal of Learning Design, 2015
Social and participatory media offer opportunities to interact and share user-generated content. After some investigation and research, the authors are in their initial stages of using such media to provide a pathway for thinking about learning design in higher education. Using the concept of remixing, the authors aim to creatively blend and…
Descriptors: Social Networks, Creativity, Preservice Teacher Education, High School Students
Sadaf, Ayesha; Olesova, Larisa – American Journal of Distance Education, 2017
The researchers in this study examined the influence of questions designed with the Practical Inquiry Model (PIM), compared with the regular (playground) questions, on students' levels of cognitive presence in online discussions. Students' discussion postings were collected and categorized according to the four levels of cognitive presence:…
Descriptors: Graduate Students, Masters Programs, Cognitive Processes, Web Based Instruction
Clark, Douglas B.; Tanner-Smith, Emily E.; Killingsworth, Stephen S. – Review of Educational Research, 2016
In this meta-analysis, we systematically reviewed research on digital games and learning for K-16 students. We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons). We used random-effects meta-regression models with robust…
Descriptors: Educational Games, Computer Games, Meta Analysis, Multiple Regression Analysis
Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A. – IEEE Transactions on Learning Technologies, 2015
This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…
Descriptors: Visualization, Animation, Computer Simulation, Computer Science Education