Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Contingency Management | 2 |
Elementary School Students | 2 |
Intervention | 2 |
Program Effectiveness | 2 |
Adults | 1 |
Behavior Modification | 1 |
Behavior Problems | 1 |
Cues | 1 |
Educational Games | 1 |
Elementary School Teachers | 1 |
Grade 2 | 1 |
More ▼ |
Source
Journal of Applied Behavior… | 2 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Early Childhood Education | 2 |
Elementary Education | 2 |
Primary Education | 2 |
Grade 2 | 1 |
Grade 3 | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nieto, Paola; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
A recent intervention, the Step it UP! game (Galbraith & Normand, 2017), consists of an interdependent group contingency to increase student physical activity. In addition, previous research demonstrated that adult interaction may reinforce physical activity (Larson et al., 2014). We extended research on the Step it UP! game by comparing the…
Descriptors: Intervention, Contingency Management, Physical Activity Level, Educational Games
Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli