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Herro, Danielle C. – Canadian Journal of Learning and Technology, 2015
This case uses a worked or "working example" model (Gee, 2010), documenting the implementation of a novel game design curriculum in the United States. Created by an Instructional Technology Administrator (ITA) and two classroom teachers, it was subsequently offered to high school students. With an aim of providing in-depth understanding…
Descriptors: Games, Design, High School Students, Secondary School Curriculum
Pellerin, Martine; Montes, Carlos Soler – Canadian Journal of Learning and Technology, 2012
The study explores the effectiveness of the implementation of blended teaching (BT) by combining the Spanish online resource "Aula Virtual de Espanol" (AVE) with the face-to-face (F2F) delivery approach in second language Spanish programs in two high schools in Alberta, Canada. Findings demonstrate the effectiveness of combining the…
Descriptors: Foreign Countries, Blended Learning, Web Based Instruction, Instructional Effectiveness
Niu, Hui; van Aalst, Jan – Canadian Journal of Learning and Technology, 2009
Questions about the suitability of cognitively-oriented instructional approaches for students of different academic levels are frequently raised by teachers and researchers. This study examined student participation in knowledge-building discourse in two implementations of a short inquiry unit focusing on environmental problems. Participants in…
Descriptors: Student Participation, Grade 10, Social Studies, Teaching Methods