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Annalisa Soncini; Maria Cristina Matteucci; Carlo Tomasetto; Fabrizio Butera – British Journal of Educational Psychology, 2025
Background: Although it is well established that students' adaptive reactions towards errors promote learning outcomes, little is still known about the role of error feedback in promoting these reactions. Aim: Through a targeted intervention based on an online teaching unit, this study aimed at testing whether supportive error feedback promotes…
Descriptors: Error Patterns, Feedback (Response), Student Reaction, Intervention
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Dewi Ekaputri Pitorini; Suciati; Harlita – Journal of Educators Online, 2025
Critical thinking skills are needed to face the challenges of living in the 21st century. Education must be able to foster students' critical thinking and enable them to think independently. This study aims to investigate the development of students' critical thinking skills during the learning process using an e-module based on problem-based…
Descriptors: Electronic Learning, Problem Based Learning, Dialogs (Language), Questioning Techniques
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Nugteren, Michelle L.; Jarodzka, Halszka; Kester, Liesbeth; Van Merriënboer, Jeroen J. G. – Interactive Learning Environments, 2023
Secondary school students often learn new cognitive skills by practicing with tasks that vary in difficulty, amount of support and/or content. Occasionally, they have to select these tasks themselves. Studies on task-selection guidance investigated either procedural guidance (specific rules for selecting tasks) or strategic guidance (general rules…
Descriptors: Foreign Countries, Secondary School Students, Guidance, Task Analysis
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Erika Gintere; Martins Iltners; Linda Pavitola – Problems of Education in the 21st Century, 2025
The contagion of COVID-19 and its resulting health consequences, combined with the rapid and unplanned shift to online teaching and learning, profoundly affected various aspects of students' personal and academic lives worldwide. The pandemic disrupted traditional educational systems, altering the way students learn and interact, while also…
Descriptors: Foreign Countries, Secondary School Students, Grade 8, Grade 9
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Xiao-Rong Guo; Si-Yang Liu; Shao-Ying Gong; Yang Cao; Jing Wang; Yan Fang – Education and Information Technologies, 2024
To enhance the effectiveness of educational games, researchers have advocated adding learning supports in educational games, but this may come at the cost of disrupting the learning experience. Embedding virtual companions to provide learning supports may be an effective solution that naturally integrates learning supports into the game. However,…
Descriptors: Educational Games, Mathematics Education, Middle School Students, Psychological Patterns
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Juliane Fleissner-Martin; Jürgen Paul; Franz X. Bogner – Research in Science Education, 2025
This study analyses the coherent integration of creativity into science education modules for eighth-grade students to enhance competence development. The learning modules' content covered a basic ecological unit about forests, applied as digital or analog lesson. By utilizing the creativity subscales 'Act' and 'Flow' its analysis resulted in a…
Descriptors: Creativity, Science Education, Middle School Students, Cognitive Development
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De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
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García-Senín, Stéphanie; Arguedas, Marta; Daradoumis, Thanasis – Research on Education and Media, 2022
The assessment of students' academic achievements helps to increase learning effectiveness by encouraging each student to recognise his/her strengths and areas for improvement. To do so, pedagogical activities that encourage direct and frequent evaluation must be considered. This paper focuses on how a learning management system such as Google…
Descriptors: Learning Analytics, STEM Education, Art Education, Academic Achievement
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Jiyoon Yoon; Jae Hyeon Ryu – International Journal of Research in Education and Science, 2025
The iDrone Online Camp aims to enhance middle and high school students' engagement in STEM fields through hands-on experiences with drone technology. By immersing participants in project-based learning activities, competitions, and discussions on FAA part 107 regulations, the camp seeks to cultivate critical thinking, problem-solving skills, and…
Descriptors: Middle School Students, High School Students, STEM Education, STEM Careers
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Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
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Dewi Ekaputri Pitorini; Suciati; Harlita – Journal of Learning for Development, 2024
This study aimed at testing the effectiveness of an e-module based on ProblemBased Learning combined with Socratic Dialogue on the topic of environmental change in improving school students' critical thinking skills. This research was a quasi-experimental study and used a non-randomised control group, pre-test/posttest design. The sampling…
Descriptors: Critical Thinking, Electronic Learning, Learning Processes, Questioning Techniques
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He, Wei; Zhao, Li; Su, Yu-Sheng – International Review of Research in Open and Distributed Learning, 2022
Within the COVID-19 pandemic and the new normal period, online learning has become one of the main options for learning. Previous studies on self-regulated learning have shown that it was a better predictor of online learning effectiveness. However, this discussion has not been extended to the situation of the COVID-19 pandemic. To address this…
Descriptors: Self Control, Learning Processes, Electronic Learning, Learning
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Ling, Loh Su – Journal of Science and Mathematics Education in Southeast Asia, 2022
Purpose: This case study compares the actual and intended learning processes during the implementation of a science project through integrated STEM education as a learning approach. It also determines the implementation process's strengths and limitations. Method: The data collection method was mostly through classroom observation and document…
Descriptors: Learning Processes, Science Education, STEM Education, Curriculum Implementation
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Pingmuang, Pawarit; Koraneekij, Prakob – Electronic Journal of e-Learning, 2022
The purposes of this research were 1) to study the user experience and needs of EFL students and teachers in learning English writing skills; 2) t to design and develop a mobile-assisted language learning (MALL) application, teaching writing procedure, and writing activities; and 3) to implement a MALL application and, teaching writing procedure…
Descriptors: Handheld Devices, Second Language Learning, Gamification, Writing Skills
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Chi-Tung Chen; Chih-Ming Chen; Hsiao-Ting Tsai – Interactive Learning Environments, 2024
This study utilised the instant semantic analysis and feedback system (ISAFS) to assist learners in the online discussion learning activities of socio-scientific issues (SSIs) and to document their learning process behaviours for behavioural analyses. The aim was to understand the learners' discussion behaviours during the ISAFS assisted learning…
Descriptors: Behavior Patterns, Electronic Learning, Discussion, Instructional Effectiveness
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