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Scott Elliot – Online Submission, 2019
During the 2017-2018 school year, SEG Measurement conducted a study of the effectiveness of Imagine Math, an online system that provides individualized adaptive instruction and breaks down skills into component parts to help students develop math skills. The study examined the effectiveness of Imagine Math for improving the math skills of fourth,…
Descriptors: Mathematics Education, Mathematics Skills, Mathematics Instruction, Online Systems
Iveland, Ashley; Britton, Ted; Tyler, Burr; Nilsen, Katy; Nguyen, Kimberly – WestEd, 2018
The Next Generation Science Standards (NGSS) advocate an integrated model of science instruction for middle schools in which the science disciplines are connected rather than separate. This model, used by other countries that are consistently successful in science, has several key benefits, including enhanced student learning and better…
Descriptors: Science Instruction, Middle School Students, Secondary School Science, Models
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Borman, Geoffrey D.; Park, So Jung; Min, Sookweon – Online Submission, 2015
The purpose of this study was to evaluate the impact of Achieve3000, a differentiated online literacy curriculum, on students' scores on the California State Test (CST). In the 2011-12 school year, 1,957 students in Chula Vista began using Achieve3000's solutions in 3rd through 8th grade. Using a form of propensity score matching called Inverse…
Descriptors: Reading Programs, Program Effectiveness, Quasiexperimental Design, Elementary School Students
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What Works Clearinghouse, 2013
The study examined the impact of "POWERSOURCE"[C], an intervention consisting of formative assessments, instructional resources, and professional development designed to help teachers provide individual instruction to their students in Algebra I. This study took place in seven districts in Arizona and California during the 2007-08 school…
Descriptors: Algebra, Grade 6, Program Implementation, Formative Evaluation
Lane-Garon, Pamela S. – Metropolitan Universities, 2011
This article summarizes the initial, collaborative implementation efforts of a school-based conflict resolution program. Lowell elementary School is predominately Hispanic and located in one of the poorest areas of Fresno. The University's Kremen School of Education and Human Development partners with local educators to train children in grades…
Descriptors: Higher Education, Schools of Education, Elementary School Teachers, School Community Relationship
Beam, Margaret; Faddis, Bonnie J.; Hahn, Karen – RMC Research Corporation, 2011
Scholastic's "System 44" is a foundational reading program intended for older struggling readers who have not mastered basic phonics and decoding skills. Combining researched-based phonics instruction with adaptive technology, "System 44" is designed to improve students' word reading accuracy, fluency, and comprehension. The…
Descriptors: Reading Programs, Reading Difficulties, Phonics, Decoding (Reading)