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Alexander Johnson – ProQuest LLC, 2024
The potential of speech technology to improve educational outcomes has been a topic of great interest in recent years. For example, automatic speech recognition (ASR) systems could be employed to provide kindergarten-aged children with real-time feedback on their literacy and pronunciation as they practice reading aloud. Within these systems,…
Descriptors: Audio Equipment, Black Dialects, African American Students, Equal Education
What Works Clearinghouse, 2015
The What Works Clearinghouse (WWC) has updated its 2009 intervention report for SuccessMaker®, a set of computer-based courses designed to supplement regular K-8 reading instruction. The program is designed to improve skills in areas such as concepts of print, phonological awareness, phonics, fluency, vocabulary, comprehension, grammar, and…
Descriptors: Reading Instruction, Computer Assisted Instruction, Reading Fluency, Reading Comprehension
Peppler, Kylie A.; Kafai, Yasmin B. – Online Submission, 2007
In this paper we articulate an alternative approach to look at video games and learning to become a creator and contributor in the digital culture. Previous discussions have focused mostly on playing games and learning. Here, we discuss game making approaches and their benefits for illuminating game preferences and learning both software design…
Descriptors: Video Games, Ethnography, Ethics, Literacy

Blasewitz, Michael R.; Taylor, Rosemarye T. – Middle School Journal, 1999
Describes creating a middle school literacy approach that combines teaming and exploratory experiences with a technology-based intervention. Considers classroom environment, the literacy workshop, the Peabody Learning Lab software, evaluation, multi-media projects, teacher support, and assessment. (JPB)
Descriptors: Change Strategies, Computer Assisted Instruction, Computer Oriented Programs, Computer Software