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Mirella V. Jongsma; Danny J. Scholten; Jorick Houtkamp; Martijn Meeter; Jacqueline E. van Muijlwijk-Koezen – Cogent Education, 2024
Peer feedback can enhance learning but may introduce issues like peer pressure and distrust, particularly with professional competencies like teamwork. This jeopardizes the feedback process and skill development crucial for undergraduate students' career preparation. To address this, two approaches are generally used: anonymizing feedback or…
Descriptors: Trust (Psychology), Safety, Dialogs (Language), Peer Evaluation
Lopes, António – Research-publishing.net, 2019
The results of a transatlantic survey on technology-mediated Task-Based Language Learning (TBLL) are presented and discussed. The study was conducted within the scope of the European-funded Pan-European Task Activities for Language Learning (PETALL) project. The aim was to determine the teachers' acquaintance with TBLL and with the potential of…
Descriptors: Educational Technology, Technology Uses in Education, Cultural Differences, Foreign Countries
Passey, Don; Zozimo, Joana – Interactive Technology and Smart Education, 2016
Purpose: This paper explores the context, development and outcomes of a cross-European in-service training programme, developing mobile learning practices in school classrooms--MLEARN--in The Netherlands, England, Greece and Italy. This paper focuses on: contextual backgrounds; a training needs analysis; and initial, mid-term and final outcomes…
Descriptors: Technology Uses in Education, Telecommunications, Handheld Devices, Educational Technology
Hamhuis, Eva; Glas, Cees; Meelissen, Martina – British Journal of Educational Technology, 2020
Over the last two decades, the educational use of digital devices, including digital assessments, has become a regular feature of teaching in primary education in the Netherlands. However, researchers have not reached a consensus about the so-called "mode effect," which refers to the possible impact of using computer-based tests (CBT)…
Descriptors: Handheld Devices, Elementary School Students, Grade 4, Foreign Countries
Arikan, Fatih; Özgür, Hasan – Shanlax International Journal of Education, 2020
The purpose of the study is to determine the effect of augmented reality applications on the learning of engineering students in their professional courses. The objective of the study is to ensure that augmented reality technologies, which are among the most important technologies of today, are used in educational settings. The other important…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Harding, Susan-Marie E.; Griffin, Patrick E.; Awwal, Nafisa; Alom, B. M. M.; Scoular, Claire – AERA Open, 2017
This study describes an online method of measuring individual students' collaborative problem-solving abilities using four interactive mathematics-based tasks, with students working in pairs. Process stream data were captured from 3,000 students who completed the tasks in the United States, Australia, Canada, Costa Rica, Singapore, and Finland.…
Descriptors: Mathematics Instruction, Problem Solving, Cooperative Learning, Secondary School Mathematics
Mayer, Igor; Warmelink, Harald; Bekebrede, Geertje – European Journal of Engineering Education, 2013
The authors define the requirements and a conceptual model for comparative evaluation research of simulation games and serious games (SGs) in a learning context. A first operationalisation of the model was used to comparatively evaluate a suite of 14 SGs on varying topics played between 2004 and 2009 in 13 institutes of higher education in the…
Descriptors: Higher Education, Educational Games, Educational Technology, Technology Uses in Education
Kolovou, Angeliki; van den Heuvel-Panhuizen, Marja; Koller, Olaf – Journal for Research in Mathematics Education, 2013
This study investigated whether an intervention including an online game contributed to 236 Grade 6 students' performance in early algebra, that is, solving problems with covarying quantities. An exploratory quasi-experimental study was conducted with a pretest-posttest-control-group design. Students in the experimental group were asked to solve…
Descriptors: Intervention, Algebra, Student Improvement, Problem Solving
Admiraal, Wilfried; Huizenga, Jantina; Heemskerk, Irma; Kuiper, Els; Volman, Monique; ten Dam, Geert – International Journal of Inclusive Education, 2014
Boys show a stronger preference for digital entertainment games than girls. For this reason, it may be that game-based learning is more acceptable to boys than to girls. Yet game-based learning might improve the performance of both boys and girls, depending upon the instructional design. In a quasi-experimental study with a secret-trail game,…
Descriptors: Gender Differences, Educational Games, Teaching Methods, Quasiexperimental Design
Heemskerk, Irma; Volman, Monique; ten Dam, Geert; Admiraal, Wilfried – Teachers and Teaching: Theory and Practice, 2011
Educational Information and Communication Technology (ICT) can be an appropriate tool for creating flexible learning environments. ICT can contribute to flexibility through its potential to keep content up-to-date and to address personal learning needs. ICT could, thus, make learning more accessible to a wider group of students. However, doing…
Descriptors: Scripts, Foreign Countries, Educational Technology, Minority Groups
Heemskerk, Irma; Volman, Monique; Admiraal, Wilfried; ten Dam, Geert – International Journal of Inclusive Education, 2012
This paper presents the results of a study on students' appreciation of information and communication technology (ICT) applications in schools for general secondary education. We investigate to what extent students from different gender and ethnic backgrounds appreciate various characteristics of ICT tools. The research question is, "How are…
Descriptors: Secondary Education, Measures (Individuals), Foreign Countries, Educational Technology
Segers, Eliane; Verhoeven, Ludo – Learning and Instruction, 2009
The present study investigated the effects on learning in a sheltered Internet environment using so-called WebQuests in elementary school classrooms in the Netherlands. A WebQuest is an assignment presented together with a series of web pages to help guide children's learning. The learning gains and quality of the work of 229 sixth graders…
Descriptors: Foreign Countries, Grade 6, Internet, Information Processing
Antonijevic, Radovan – Online Submission, 2007
The paper deals with the facts obtained from TIMSS 2003 (Trends in International Mathematics and Science Study). This international comparative study, which includes 47 participant countries worldwide, explores dependence between eighth grade students' achievement in the areas of mathematics, physics, chemistry, biology and geography, and basic…
Descriptors: Foreign Countries, Comparative Analysis, Grade 8, Mathematics Achievement
Van Reeuwijk, Martin – Computing Teacher, 1994
Discussion of differences in elementary and secondary school mathematics instruction between the United States and The Netherlands focuses on a Dutch project brought to the United States that uses print materials and software products. Topics addressed include integrating technology into the curriculum; cultural differences; designing assessment;…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Courseware, Cultural Differences
Gulmans, J.; van den Berg, R. – 1992
This article addresses the problem of ascertaining the most suitable learning environment for learning diagnostic skills in health education--specifically diagnostic reasoning and the selection of therapy--through the design, development, and evaluation of a videodisc program. It describes the design, development, and formative evaluation of a…
Descriptors: Clinical Diagnosis, Concept Teaching, Educational Technology, Foreign Countries
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