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Vorstenbosch, Marc A. T. M.; Klaassen, Tim P. F. M.; Kooloos, Jan G. M.; Bolhuis, Sanneke M.; Laan, Roland F. J. M. – Anatomical Sciences Education, 2013
Anatomists often use images in assessments and examinations. This study aims to investigate the influence of different types of images on item difficulty and item discrimination in written assessments. A total of 210 of 460 students volunteered for an extra assessment in a gross anatomy course. This assessment contained 39 test items grouped in…
Descriptors: Anatomy, Visual Aids, Test Items, Difficulty Level
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Dankbaar, Mary E. W.; Alsma, Jelmer; Jansen, Els E. H.; van Merrienboer, Jeroen J. G.; van Saase, Jan L. C. M.; Schuit, Stephanie C. E. – Advances in Health Sciences Education, 2016
Simulation games are becoming increasingly popular in education, but more insight in their critical design features is needed. This study investigated the effects of fidelity of open patient cases in adjunct to an instructional e-module on students' cognitive skills and motivation. We set up a three-group randomized post-test-only design: a…
Descriptors: Experimental Groups, Thinking Skills, Computer Games, Motivation
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Rienties, Bart; Luchoomun, Dharma; Tempelaar, Dirk – Innovations in Education and Teaching International, 2014
In Europe there is a growing concern among educators and policy makers that students are not well-prepared to start a Master programme. This study draws on longitudinal research conducted at four universities in the Netherlands and a follow-up exploratory purposively chosen from one of the study sites. In Study 1, differences in academic…
Descriptors: Longitudinal Studies, Foreign Countries, Social Integration, Foreign Students
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Thorne, Steven L.; Fischer, Ingrid; Lu, Xiaofei – ReCALL, 2012
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-to-player communication and collaboration, and associated websites that support in-game play. This article describes an exploratory study of the massively multiplayer online game (MMO) "World of Warcraft" ("WoW"), with specific…
Descriptors: Interpersonal Communication, Interaction, Literacy, Linguistics
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Coninx, Nele; Kreijns, Karel; Jochems, Wim – European Journal of Teacher Education, 2013
Literature shows that feedback that is specific, immediate and goal-oriented is effective on (pre-service) teachers' performance. Synchronous coaching gives this kind of feedback. Due to immediateness of feedback, pre-service teachers can suffer from cognitive load. We propose a set of standardised keywords through which this performance feedback…
Descriptors: Feedback (Response), Preservice Teacher Education, Cognitive Processes, Difficulty Level
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van Loon-Hillen, Nelleke; van Gog, Tamara; Brand-Gruwel, Saskia – Interactive Learning Environments, 2012
A large body of research has shown that for novice learners, instruction that relies more heavily on worked examples than on problem solving, is more effective for learning as shown by higher test performance. Moreover, this beneficial effect is often obtained with less acquisition time and lower cognitive load during acquisition and test phase.…
Descriptors: Mathematics Curriculum, Quasiexperimental Design, Learning Strategies, Problem Solving