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Enrique Sánchez-Rivas; Manuel Fernando Ramos Núñez; Magdalena Ramos Navas-Parejo; Juan Carlos De La Cruz-Campos – Education & Training, 2023
Purpose: The aim of this paper is to explore whether the use of an active learning methodology implemented through a mobile phone can help future teachers to develop more effective reading promotion activities than those based on traditional learning methodologies. Design/methodology/approach: A study was conducted based on the comparison of…
Descriptors: Telecommunications, Handheld Devices, Student Attitudes, Teaching Methods
Design and Usability Evaluation of a Mobile App for Elementary School Inquiry-Based Science Learning
Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
Oksana Polyakova – Language Learning in Higher Education, 2024
Adapting engineering education to a sustainable ESP (English for Special Purposes) training and competence-based education requires dedicated effort. Although active learning methodologies are commonly utilised in Higher Education institutions, there remains a need for enhanced curricular coordination and coherence. To address this, we are…
Descriptors: Second Language Learning, Second Language Instruction, Electronic Learning, Educational Technology
Gil Llinás, Julia; Tobaja Márquez, Luis Manuel – International Journal of Educational Methodology, 2023
This paper describes an experience based on the use of an active method in which students of a basic physics course prepare multiple choice questions (MCQs) to prepare for exams in the subject. The objective of the research was to provide the students with a method that would enhance their desire to learn physics, and consequently lead to an…
Descriptors: Teaching Methods, Physics, Science Instruction, Multiple Choice Tests
Rodríguez-Negro, Josune; Yanci, Javier – Educational Psychology, 2020
The aim of this study was to examine the effects of two different instructional models (i.e. direct instructional model (DIM) and tactical games model (TGM)) with primary education students. Perceived exertion, affective valence, physical activity (PA) level, instruction time, active learning time, and relation of instruction/active learning time…
Descriptors: Teaching Methods, Physical Education, Games, Physical Activity Level
Alcaraz, Raul; Martinez-Rodrigo, Arturo; Zangroniz, Roberto; Rieta, Jose Joaquin – IEEE Transactions on Education, 2020
Contribution: An improved inverted lecturing (IIL) framework based on blending flipped lectures and hands-on experiments provides instructional benefits, compared to traditional teaching (TT) and inverted lecturing (IL), in an introductory course in digital systems. Background: IL has proven more effective than TT in improving student learning in…
Descriptors: Blended Learning, Flipped Classroom, Teaching Methods, Comparative Analysis
Pejuan, Arcadi; Antonijuan, Josefina – Research in Post-Compulsory Education, 2019
In first-year engineering students, a common teacher-centred, passive learning and deficient secondary educational backgrounds are often observed. However, there is a problematic difference whether the individual background is vocational education and training (VAT) or baccalaureate. This implies an educational need to level up these backgrounds,…
Descriptors: Engineering Education, Student Centered Learning, Educational Background, Academic Education
Novo, María-Luisa; Alsina, Ángel; Marbán, José-María; Berciano, Ainhoa – Comunicar: Media Education Research Journal, 2017
The construction of a connective brain begins at the earliest ages of human development. However, knowledge about individual and collective brains provided so far by research has been rarely incorporated into Maths in Early Childhood classrooms. In spite of that, it is obvious that it is at these ages when the learning of mathematics acts as a…
Descriptors: Early Childhood Education, Mathematics Education, Intelligence, Brain
Granda, Carmen – Hispania, 2019
: Bookmapped storytelling, a pedagogical approach designed by Terence W. Cavanaugh and Jerome Burg (2011), allows students to trace a character's trajectory on a digital map. The use of this digital tool in foreign language education and its effectiveness in helping students reach proficiency remains little studied. In this article I explore the…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Language Proficiency
Gomez, Jorge E.; Huete, Juan F.; Hernandez, Velssy L. – IEEE Transactions on Learning Technologies, 2016
The dynamics of the world today demands a change in traditional education paradigms to enable the creation of more efficient learning environments, where students will learn more effectively and will play a more active role in their education. They should interact with the knowledge at anytime-anywhere. In order to tackle this problem we should…
Descriptors: Active Learning, Telecommunications, Handheld Devices, Intelligent Tutoring Systems
Esteban-Sánchez, Natalia; Pizarro, Celeste; Velázquez-Iturbide, J. Ángel – IEEE Transactions on Education, 2014
An evaluation of the educational effectiveness of a didactic method for the active learning of greedy algorithms is presented. The didactic method sets students structured-inquiry challenges to be addressed with a specific experimental method, supported by the interactive system GreedEx. This didactic method has been refined over several years of…
Descriptors: Active Learning, Experimental Groups, Control Groups, Mathematics Instruction
Berns, Anke; Valero-Franco, Concepción – Research-publishing.net, 2013
This paper presents the results of an ongoing study which has been carried out with a group of German Foreign Language students at the University of Cadiz since 2012. The purpose of the study was to analyze the impact of videogame-like applications on foreign language learning and their motivational potential to increase learning beyond the…
Descriptors: Video Games, Active Learning, Educational Games, Courseware
Perdigones, Alicia; Garcia, Jose Luis; Valino, Vanesa; Raposo, Cecilia – Assessment & Evaluation in Higher Education, 2009
This work compares the results of three assessment systems used in two Spanish universities (the "Universidad Politecnica de Madrid" and the "Universidad Catolica de Avila"): the traditional system based on final examinations, continuous assessment with periodic tests and a proposed system (specially designed for heterogeneous…
Descriptors: Student Evaluation, Skill Development, Job Skills, Student Motivation