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Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2019
Spatial-Temporal Math (ST Math) is game-based, instructional software for K-12 students created by the MIND Research Institute (MIND). ST Math is integrated into classroom instruction, but can also be used in a computer lab or at home. The ST Math software games begin without language and symbol abstractions by posing math programs as purely…
Descriptors: Educational Games, Mathematics Education, Mathematics Instruction, Computer Software
Gemin, Butch; Pape, Larry – Evergreen Education Group, 2017
"Keeping Pace with K-12 Online Learning 2016" marks the thirteenth consecutive year Evergreen has published its annual research of the K-12 education online learning market. The thirteen years of researching, writing and publishing this report represents a time of remarkable change. There has been a constant presence that has become the…
Descriptors: Elementary Secondary Education, Online Courses, Educational Technology, Technology Uses in Education
Gemin, Butch; Pape, Larry – Evergreen Education Group, 2017
"Keeping Pace with K-12 Online Learning 2016" marks the thirteenth consecutive year Evergreen has published its annual research of the K-12 education online learning market. Throughout the past thirteen years there has been a constant presence that has become the backbone, supporting the growth and success of online learning--the array…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, Online Courses
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Paney, Andrew S.; Kay, Ann C. – Update: Applications of Research in Music Education, 2015
The purpose of this study was to measure the effect of concurrent visual feedback on pitch-matching skill development in third-grade students. Participants played a computer game, "SingingCoach," which scored the accuracy of their singing of the song "America." They followed the contour of the melody on the screen as the…
Descriptors: Singing, Music Education, Feedback (Response), Computer Games
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Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
Shapiro, R. Benjamin; Squire, Kurt D. – Educational Technology, 2011
Debates in forums such as "Educational Technology" and the National Academies of Science (National Research Council, 2011) emphasize the promise (and indeed recent successes) of digital game-based learning programs, but also the need for research-driven approaches that carefully delineate learning goals. This article introduces one such…
Descriptors: Educational Technology, Scientific Literacy, Science Education, Interdisciplinary Approach
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Barnes, James; Lachapelle, Paul – Journal of Extension, 2011
We explain in this article the need for board training in rural America irrespective of industry or government sector. We discuss how an assessment of training needs has led to the launch of a new project called the National Board Basics Curriculum (NBBC) project. In this project, we have identified four key core competencies that every board…
Descriptors: Educational Needs, Extension Education, Rural Areas, Public Sector
Wisconsin State Dept. of Public Instruction, Madison. – 1974
Sixty-three projects, forty-five of which were approved and funded during fiscal year 1974 by the Elementary and Secondary Education Act Title III, and providing the funds to public school districts to demonstrate the feasibility of education innovations, are highlighted in this document about Wisconsin ESEA Title III exemplary ESEA programs. New…
Descriptors: American Indians, Career Education, Computer Assisted Instruction, Computer Managed Instruction
Hughes, Helen S. – NASSP Bull, 1970
Descriptors: Algorithms, Classroom Techniques, Computer Assisted Instruction, Experimental Programs
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Johnson-Glenberg, Mina C. – Educational Media International, 2010
This research examined the impact of formative quizzes on e-learning designed to teach volunteers how to tutor struggling readers. Three research questions were addressed: (1) Do embedded quizzes facilitate learning of e-content? (2) Does the announcement of upcoming quizzes affect learning? (3) Does prior knowledge interact with quizzing and…
Descriptors: Electronic Learning, Prior Learning, Testing, Adult Learning
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Gilgen, Read – EDUCAUSE Quarterly, 2005
Three years ago, the language lab at the University of Wisconsin-Madison encountered the same challenge many campuses face. Older analog technologies were getting harder--in some cases impossible--to maintain, thus making the move to digital technologies a necessity. A typical solution would have been to digitize existing materials and substitute…
Descriptors: Humanities, Grants, Program Implementation, College Administration
Wisconsin State Dept. of Public Instruction, Madison. – 1983
Based on needs expressed by representatives from many Wisconsin school districts, this publication presents guidelines for introducing, enhancing, and evaluating the use of computer technology in schools. The first chapter provides a brief overview of the impact of computers on education and a list of principles for promoting their use in schools.…
Descriptors: Check Lists, Computer Assisted Instruction, Computer Literacy, Computer Software
Anderson, M. Elaine, Ed. – 1985
This manual presents guidelines for defining and detailing the use of computers in education and provides a basic model for introducing, implementing and evaluating computer technology in schools, including issues related to equity. Chapter 1 provides a brief overview of the impact of computers on education and a list of principles for…
Descriptors: Check Lists, Computer Assisted Instruction, Computer Managed Instruction, Computer Software
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What Works Clearinghouse, 2006
"Houghton Mifflin Mathematics" is a core curriculum for kindergarten through grade 6 students at all ability levels. According to its developer, "Houghton Mifflin Mathematics" emphasizes the five content strands and processes recommended by the National Council of Teachers of Mathematics Standards. At each grade level the…
Descriptors: Teaching Methods, Courseware, Core Curriculum, Mathematics Instruction