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Showing 1 to 15 of 46 results Save | Export
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Kean Birch; Janja Komljenovic; Sam Sellar; Morten Hansen – Learning, Media and Technology, 2025
The COVID pandemic highlighted the increasing deployment of digital technologies in educational institutions, defined as 'edtech'. The most visible edtech was video conferencing software, but a swathe of edtech startups have sought to roll out their products and services to educational institutions. We focus specifically on the deployment of…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Videoconferencing
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Kathy A. Mills; Alinta Brown – Learning, Media and Technology, 2025
Extended reality technologies -- mixed, augmented, and virtual reality, and future-related technologies -- are rapidly expanding in many fields, with underexplored potentials for multimodal composition in digital media environments. This research generates new knowledge about the novel wearable technology -- smart glasses -- to support elementary…
Descriptors: Elementary School Students, Technology Uses in Education, Geometric Concepts, Spatial Ability
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Nicolás Ruiz; Javier Tejera; Osmany Sabalza; Stheffany Soache; Gisella Jassir – Learning, Media and Technology, 2024
The use of technologies is seen as a solution to provide high-quality education to the disadvantaged population in the Global South, based on the narrative of 'disruption and revolution designed to supplant 'broken' educational practices at the local level' (Gallagher 2019). Rural schools in Colombia are the most vulnerable to a highly unequal…
Descriptors: Open Educational Resources, Foreign Countries, Rural Schools, Computer Software
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Andrew Pilsch – Learning, Media and Technology, 2024
This article considers what 'minimal' might mean in the context of using minimal computing tools in the humanities classroom. Specifically, it recounts experiences teaching students to make websites using Jekyll, a popular minimal website generation tool, using different understandings of 'minimal.' In one, students were encouraged to use a Web…
Descriptors: Educational Technology, Technology Uses in Education, Humanities Instruction, Web Sites
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Ortmann, Cecilia – Learning, Media and Technology, 2022
The article seeks to provide new perspectives on the gender gap that characterizes free software, from the review of a series of experiences that have been taking place in Argentina in recent years, which aim at building bridges between free software and feminism. The empirical corpus selected for this work is built upon a series of interviews…
Descriptors: Activism, Feminism, Teaching Methods, Computer Software
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Della Bianca, Laetitia – Learning, Media and Technology, 2022
This paper focuses on the relationships among education, self-tracking technologies, and body practices, addressing an ongoing debate about the 'disciplinary versus empowering' role of health tracking technologies in teaching people how to live. Using a Feminist Science and Technology Studies approach (FSTS), it inquires into the understandings…
Descriptors: Telecommunications, Handheld Devices, Human Body, Pregnancy
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Janet Ruppert; Diego Velazquez-Ramos; Ricarose Roque; R. Benjamin Shapiro – Learning, Media and Technology, 2024
Learning around artificial intelligence (AI)-powered technologies that attends to power is an urgent and widely felt priority among the learning sciences and CS ed broadly. Popular approaches to AI education focus on technical skills, with far less theoretical and practical work around critical and justice-centered AI learning. Adding to this…
Descriptors: Artificial Intelligence, Art, Workshops, Aesthetic Education
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Uma Pradhan; Joyeeta Dey – Learning, Media and Technology, 2025
This paper examines how language-based artificial intelligence is envisaged to imagine new futures for indigenous languages. It draws on the visions, programmes, and plans of six language initiatives that are developing language technology for often-marginalised indigenous, tribal, and minority (ITM) languages, such as Gondi, Maithili, Rajasthani…
Descriptors: Artificial Intelligence, Computer Software, Indigenous Populations, Language Minorities
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Araos Moya, Andrés; Damsa, Crina – Learning, Media and Technology, 2023
This study explored how agency is expressed when undergraduate students cross curricular boundaries to learn software development by realising affordances enabled by resources on online platforms. The study employed a qualitative research design based on individual stimulated recall interviews with 27 computer and software engineering students.…
Descriptors: Undergraduate Students, Computer Software, Computer Science Education, Personal Autonomy
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Decuypere, Mathias – Learning, Media and Technology, 2019
Apps are becoming increasingly important in education. However, critical educational research has hardly ever undertaken up-close analyses of educational apps. This article provides an extensive analysis of one 'learning to code' app called Grasshopper. Drawing from the field of Science and Technology Studies, the article adopts a theoretical…
Descriptors: Computer Software, Educational Technology, Coding, Web Sites
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de Paula, Bruno – Learning, Media and Technology, 2021
In this paper, I intend to explore the role played by reflexivity in grounding a more critical perspective when designing, implementing and analysing participatory digital media research. To carry out this methodological reflection, I will present and discuss a recently concluded research project on young people's game-making in an after-school…
Descriptors: Foreign Countries, Reflection, Immigrants, Latin Americans
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Knox, Jeremy; Williamson, Ben; Bayne, Sian – Learning, Media and Technology, 2020
This paper examines visions of 'learning' across humans and machines in a near-future of intensive data analytics. Building upon the concept of 'learnification', practices of 'learning' in emerging big data-driven environments are discussed in two significant ways: the "training" of machines, and the "nudging" of human…
Descriptors: Data Collection, Data Analysis, Artificial Intelligence, Man Machine Systems
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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
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Manolev, Jamie; Sullivan, Anna; Slee, Roger – Learning, Media and Technology, 2019
This paper critically examines the ways in which ClassDojo is altering the disciplinary landscape in schools through the datafication of discipline and student behaviour. ClassDojo is one of the most popular and successful educational technologies and is used internationally. It is a school-based social media platform that incorporates a gamified…
Descriptors: Discipline, Student Behavior, Educational Technology, Technology Uses in Education
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Williamson, Ben; Piattoeva, Nelli – Learning, Media and Technology, 2019
New data-driven technologies appear to promise a new era of accuracy and objectivity in scientifically-informed educational policy and governance. The data-scientific objectivity sought by education policy, however, is the result of practices of standardization and quantification deployed to settle controversies about the definition and…
Descriptors: Data Analysis, Accuracy, Educational Policy, Governance
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