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Bolloju, Narasimha – ACM Transactions on Computing Education, 2022
Domain models in software engineering--often represented as class diagrams--depict relevant classes in a given problem domain along with necessary relationships among those classes. These models are important because they establish links between the requirements of a given system under development and the subsequent phases of the systems…
Descriptors: Models, Computer Software, Student Attitudes, Cooperation
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Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
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Turhan, Cigdem; Akman, Ibrahim; Hacaloglu, Tuna – Interactive Learning Environments, 2022
The instructors generally utilize conventional methods in teaching software engineering courses, where the students are provided theoretical knowledge based on text books or lecture notes. Usage of collaborative tools may be a solution to the problems of not practicing the depth of the components of the subject. This study proposes the usage of a…
Descriptors: Computer Mediated Communication, Computer Software, Computer Science Education, Cooperation
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Sirinuch Sararuch; Panita Wannapiroon; Prachyanan Nilsook – Higher Education Studies, 2023
The rapid evolution of digital technologies has led to significant transformations in various industries, including higher education. This study explores the role of Agile Enterprise Architecture (AEA) in supporting digital transformation initiatives within Higher Education Institutions (HEIs). AEA provides a flexible, adaptive, and iterative…
Descriptors: Computer Software, Higher Education, Leadership, Communication Skills
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Morgan Sleeper – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquée, 2024
Music plays many important roles in language revitalization, from attracting learners and fostering speech communities to supporting language learning. These effects, however, are largely independent from the skills which linguists bring to language revitalization. This study introduces one concrete way in which applied linguistics can directly…
Descriptors: Singing, Language Maintenance, American Indian Languages, Music
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Costello, Eamon; Johnston, Keith; Wade, Vincent – Interactive Learning Environments, 2023
This research investigated how the bug tracker database of the Virtual Learning Environment (VLE) Moodle is developed as an application of crowd work. The bug tracker is used by software developers, who write and maintain Moodle's code, but also by a wider public world of ordinary Moodle users who can report bugs. Despite many studies of the…
Descriptors: Electronic Learning, Educational Technology, Computer Software, Cooperation
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En Xie; Shaw-chiang Wong; Ying Bai – Journal of Autism and Developmental Disorders, 2024
Psychology originally defined parent-child conflict in terms of interpersonal relationships, where parent-child conflict is a process of inconsistent attitudes between parents and children that occurs in a family setting. For this end, we aims to investigate the influence of parental awareness on preschoolers' perception of parent-child conflict…
Descriptors: Computer Software, Computer Simulation, Parent Child Relationship, Cooperation
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Jean-Baptiste Ndagijimana; Evode Mukama; Liz Lakin; Samia Khan; Jean Pierre Alpha Munyaruhengeri; Jean Claude Dushimimana; Olivier Habimana; Paulin Manirakiza; Jeannette Musengimana; Henriette Mushimiyimana – Cogent Education, 2024
This study examines the effectiveness of GeoGebra in enhancing students' conceptual understanding of points, lines, and angles within a socio-cultural learning context. A quasi-experimental, nonequivalent pretest-posttest design was utilized, involving 279 first-year secondary school students from four public schools in Rwanda. Participants were…
Descriptors: Mathematics Instruction, Educational Technology, Computer Software, Instructional Effectiveness
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Tamayo Avila, Daymy; Van Petegem, Wim; Snoeck, Monique – IEEE Transactions on Education, 2022
Contribution: This article presents agile software engineers stick together (ASEST+), an improved version of a framework called ASEST that aims to develop team cohesion, leading to better team learning and software engineering student teams. Background: Effective teamwork is crucial for agile software development's success and is, therefore, a key…
Descriptors: Computer Software, Teamwork, Engineering Education, College Students
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Maciej Rys; Anna Maria Górska; hab. Pawel Korzynski – European Journal of Education, 2024
Hackathons are characterized by their dynamic and collaborative nature, acting as incubators for innovation in diverse contexts. They are celebrated for nurturing creativity and tackling current challenges while offering distinctive educational opportunities. However, participants' lack of confidence and increased anxiety can diminish the utility…
Descriptors: Minicourses, Workshops, Computer Software, Group Activities
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Kitsadaporn Jantakun; Thiti Jantakun; Thada Jantakoon – Journal of Education and Learning, 2025
This study presents a comprehensive bibliometric analysis of Artificial Intelligence (AI) for digital literacy research from 2015 to 2024, utilizing citation analysis on 223 articles from the Dimensions database. The research examines publication trends, author collaborations, and thematic focuses in the field. Findings reveal a significant…
Descriptors: Bibliometrics, Computer Software, Digital Literacy, Research Reports
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Konstantinos Michos; Dominik Petko – Technology, Pedagogy and Education, 2024
Digital portfolios offer opportunities for reflection and collaboration in teacher education. However, the affordances of mobile devices have scarcely been explored in this context. A mixed-methods study was conducted wherein 44 student teachers collaboratively used a mobile portfolio app for reflection with peer students and mentors during…
Descriptors: Foreign Countries, Student Teachers, Teacher Interns, Self Efficacy
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Emma Whewell; Helen Caldwell; Helen Tiplady; Beth Garrett – Technology, Pedagogy and Education, 2025
This article analyses interactions between initial teacher education students and teacher educators in a UK university, when reflecting upon teaching behaviours. It trialled the use of video collaboration software in enabling reflective practice, to support experienced teachers' mentoring skills and novice teachers' reflective skills. The software…
Descriptors: Preservice Teachers, Teacher Educators, College Students, College Faculty
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Berson, Ilene R.; Berson, Michael J. – Social Education, 2023
The authors describe the potential of artificial intelligence (AI) applications like ChatGPT to address the challenges faced in social studies education and develop strategies for its effective integration into the classroom. This includes identifying the ethical implications of AI, its impact on assessment methods, and opportunities for…
Descriptors: Social Studies, Teaching Methods, Artificial Intelligence, Computer Software
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Sdravopoulou, Konstantina; Castillo, Juan Jesús Gutiérrez; González, Juan Manuel Muñoz – Education and Information Technologies, 2021
There is a significant body of research in "naturalistic designs" of augmented reality (AR), concerning different fields (medicine, education, arts etc). Although naturalistic approaches have the potential to enable new forms of experiencing and experimenting with AR technologies, it remains unclear how they can impact participants'…
Descriptors: Computer Simulation, Design, Computer Software, Simulated Environment
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