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Brese, Falk; Twele, Nadine – International Association for the Evaluation of Educational Achievement, 2023
Before school closures due to the COVID-19 pandemic, the frequency with which teachers used computer activities to teach a class varied across education systems. However, many teachers across the board reported the need for professional development to teach using technical devices. Using results from TIMSS (Trends in International Mathematics and…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
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Clark, Melissa; Max, Jeffrey; James-Burdumy, Susanne; Robles, Silvia; McCullough, Moira; Burkander, Paul; Malick, Steven – National Center for Education Evaluation and Regional Assistance, 2022
These are the appendices for the report "Study of Teacher Coaching Based on Classroom Videos: Impacts on Student Achievement and Teachers' Practices. Evaluation Report." This report examined a promising strategy for individualized coaching: professional coaches--rather than district or school staff--providing feedback to teachers based…
Descriptors: Coaching (Performance), Video Technology, Academic Achievement, Teaching Methods
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Houston Independent School District, 2018
Vocabulary.com is an online adaptive game that teaches students words by systematic exposure to a variety of question types and activities and by understanding all the word meanings and nuances as they are learned. Vocabulary.com teaches 14,000 words using over 208,000 questions. It has been implemented with the Houston Independent School…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Vocabulary Development
Rotermund, Susan; Burke, Amy – National Science Foundation, 2021
Elementary and secondary science, technology, engineering, and mathematics (STEM) education is the foundation for students' entry into postsecondary STEM majors as well as a wide variety of STEM occupations. Proficiency in STEM fields is vital to economic growth and international competitiveness and important for all citizens in an increasingly…
Descriptors: Elementary Education, Secondary Education, STEM Education, Educational Indicators
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Blazar, David; Braslow, David; Charalambous, Charalambos Y. – Society for Research on Educational Effectiveness, 2015
Over the past several years, research teams have developed observational instruments to measure the quality of teachers' instructional practices. Instruments such as Framework for Teaching (FFT) and the Classroom Assessment Scoring System (CLASS) assess general teaching practices, including student-teacher interactions, behavior management, and…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Test Construction, Teacher Competencies
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Garet, Michael S.; Heppen, Jessica B.; Walters, Kirk; Parkinson, Julia; Smith, Toni M.; Song, Mengli; Garrett, Rachel; Yang, Rui; Borman, Geoffrey D. – National Center for Education Evaluation and Regional Assistance, 2016
This report examines the impact of content-intensive Professional Development (PD) on teachers' math content knowledge, their instructional practice, and their students' achievement. The study's PD had three components, totaling 93 hours. The core of the PD was "Intel Math," an intensive 80-hour workshop delivered in summer 2013 that…
Descriptors: Faculty Development, Mathematics Instruction, Pedagogical Content Knowledge, Teaching Methods
Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2014
The MIND Research Institute contracted with the Evaluation Research Program at WestEd to conduct an independent assessment of mathematics outcomes in elementary school grades across California that were provided with the ST Math program. Spatial-Temporal (ST) Math is a game-based instructional software designed to boost K-5 and secondary-level…
Descriptors: Educational Games, Computer Software, Teaching Methods, Elementary School Mathematics
Mielke, Monica; Butler, Alisha – Policy Studies Associates, Inc., 2013
In 2006, 4-H National Headquarters and National 4-H Council introduced an initiative aimed at increasing the number and quality of science, engineering, and technology programs that 4-H offers around the country, and increasing the number of youth involved in these programs. By engaging youth in informal science educational opportunities through…
Descriptors: Extension Agents, Youth, Learner Engagement, Student Attitudes
Maloney, Catherine; Sheehan, Daniel; Rainey, Katharine – Texas Center for Educational Research, 2010
The evaluation of the Texas Rural Technology (R-Tech) Pilot sought to understand how districts implemented R-Tech grants, the effects of implementation on student and teacher outcomes, as well as the cost effectiveness and sustainability of R-Tech. The Texas legislature (80th Texas Legislature, Regular Session, 2007) authorized the creation of…
Descriptors: Educational Technology, Computer Uses in Education, Technology Integration, Pilot Projects
Martin, Wendy; Strother, Scott; Weatherholt, Tara; Dechaume, Merav – Center for Children and Technology, Education Development Center, Inc, 2008
The eMINTS professional development programs are designed to help teachers learn how to integrate technology into their teaching, using instructional strategies that promote inquiry-based learning and encourage collaboration and community building among students and teachers. The eMINTS programs considered in this evaluation include: (1) eMINTS…
Descriptors: Program Evaluation, Fidelity, Program Effectiveness, Inservice Teacher Education
Mielke, Monica; LaFleur, Jennifer; Sanzone, Joy – Policy Studies Associates, Inc., 2010
With the support of the Noyce Foundation, National 4-H Council has contracted with Policy Studies Associates (PSA) to evaluate the implementation of the 4-H Science, Engineering and Technology (SET) Initiative. The goals of this initiative are to increase the number and quality of science, engineering, and technology programs that 4-H offers…
Descriptors: Youth, Learner Engagement, Student Attitudes, Knowledge Level
Beam, Margaret; Faddis, Bonnie – RMC Research Corporation, 2012
The purpose of this evaluation of Scholastic's "System 44" conducted by RMC Research was to expand the existing research on students with learning disabilities by conducting a randomized study of struggling readers with approximately half of the sample comprised of students with learning disabilities. Specifically, this evaluation…
Descriptors: Reading Programs, Reading Difficulties, Phonics, Decoding (Reading)
Beam, Margaret; Faddis, Bonnie J.; Hahn, Karen – RMC Research Corporation, 2011
Scholastic's "System 44" is a foundational reading program intended for older struggling readers who have not mastered basic phonics and decoding skills. Combining researched-based phonics instruction with adaptive technology, "System 44" is designed to improve students' word reading accuracy, fluency, and comprehension. The…
Descriptors: Reading Programs, Reading Difficulties, Phonics, Decoding (Reading)
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