NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Carr, Clay – Training and Development, 1992
Virtual reality, a three-dimensional simulation technology, may best be used (1) when training mistakes would be costly; (2) when the environment cannot be experienced in the real world; (3) to improve human-machine interfaces; (4) to make training situations real; and (5) to make the perceptible imperceptible. (SK)
Descriptors: Computer Simulation, Educational Technology, Experiential Learning, Job Training
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Bruhn, Gay; And Others – Performance and Instruction, 1984
Describes instructional development process applied to the design, production, implementation, and evaluation of a computer simulation designed to provide troubleshooting practice for individuals who maintain and install large digital telephone switches. The major organizational benefits resulting from use of the simulation are discussed. (MBR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Electronic Technicians, Instructional Design
Stammers, R. B.; Morrisroe, G. C. – Programmed Learning and Educational Technology, 1986
This overview of computer uses in occupational training discusses three computer-based training modes--embedded, stand-alone, and adjunct training. An adjunct training system is described which captures task realism through a simulation to teach the use of a command and control system. A pilot study of this adjunct system's use is described.…
Descriptors: Classification, Computer Assisted Instruction, Computer Simulation, Computer Software
Ives, William – 1989
Continued advances in computerized training technology allow for a better link between instruction and evaluation. The use of computer-controlled audio and video feedback takes the automation of a mastery learning approach with its frequent shifts between instruction and testing a step further and begins to blur the distinction between training…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Evaluation Methods
Dede, Christopher – Educational Communication and Technology Journal, 1987
Discusses the use of artificial intelligence to improve occupational instruction in complex subjects with high performance goals, such as those required for high-technology jobs. Highlights include intelligent computer assisted instruction, examples in space technology training, intelligent simulation environments, and the need for adult training…
Descriptors: Adult Learning, Aerospace Education, Artificial Intelligence, Behavioral Objectives
Treiber, Karin – 1994
A qualitative case study approach was used to identify the psychosocial effects of the high-fidelity, virtual reality simulation provided in the college-level air traffic control (ATC) training program offered at the Minnesota Air Traffic Control Training Center and to evaluate the applicability of virtual reality to academic/training situations.…
Descriptors: Air Traffic Control, Case Studies, College Programs, Computer Assisted Instruction